One of the questions I've been trying to address was what type(s) of dice to use. I am not fond of the ubiquitous D20; it just rolls too much. Over the years, my preference for all games (including my home-brew wargames) has been for the classic D6. So much so that my initial attempts at RPG rules have featured a 2D6 system.
Earlier this year I switched to a D10. I made this change for 2 reasons:
- In order to speed up the game, I wanted to be able to make multiple attacks with one roll. I suppose I could have done it by using pairs of D6s of different colors, but that would require visually matching up the sets, which would slow down the game.
- To mitigate against the first issue, I tried a single D6 system. However, it did not seem to have enough granularity, given that I modify the roll by the character's fighting ability and the enemy's difficulty. A D6 rather limits the range of modifiers (e.g. a modifier of +5 would practically guarantee a hit).