tag:blogger.com,1999:blog-7105206498854554940.post2186451875973603111..comments2024-03-17T13:07:17.981-07:00Comments on Warwell's Wargames: DistractionsKevinhttp://www.blogger.com/profile/17132852154504487574noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7105206498854554940.post-84628031199880627182016-10-17T03:52:11.083-07:002016-10-17T03:52:11.083-07:00Well, I can't help you with the gridded board....Well, I can't help you with the gridded board. HW just wasn't written to be a boardgame! But as for D6s and smaller scales, you can solve both problems quite easily. Switch inches for centimetres to halve the size of your table, then use d6s and double the results of each die (1=2, 2=4 etc).<br /><br />It will make Defence doubly effective, but you'll also get twice as many critical hits, so it about evens out.<br /><br />However, the d12 is a wonderful polygon. They roll beautifully, are easy to read and provide a more interesting range of results. I bought some more from Brigade Models the other day, and theirs are lovely.Precinct Omegahttps://www.blogger.com/profile/12640511174985643140noreply@blogger.comtag:blogger.com,1999:blog-7105206498854554940.post-84813338931955463452016-10-12T15:39:09.162-07:002016-10-12T15:39:09.162-07:00"Not to my liking" is meant as a critici..."Not to my liking" is meant as a criticism of the rules. I've read through them now and think the mechanisms are well-thought out and would give a good game. Also, I prefer abstract so I wouldn't want anything crunchier. However, the rules just don't meet some of my admittedly idiosyncratic preferences, such as:<br /><br />1. I like D6s. I have a bunch lying around. I don't want to have to buy a bunch of D12s.<br />2. I prefer using a small (usually 12" x 18") board, which is much smaller than HW's recommended board sizes. Normally, I would just halve the measurements, but HW's combat system is intrinsically tied to range.<br />3. I also prefer a gridded board (usually using 2 inch squares). This further exacerbates the range issue.<br /><br />I could probably work around these issues, but I'm lazy and I have a core set of rules that I enjoy. I'm thinking of tweaking them for sci-fi ground combat.<br /><br />Still, I enjoy HW. It has inspired me to order some sci-fi forces using Germy's 2mm range. I also think that I'll be able to use the HW unit stats as a baseline for statting out units for my rules.<br /><br />Anyway, congratulations on your publication, and all the best to your endeavors!Kevinhttps://www.blogger.com/profile/17132852154504487574noreply@blogger.comtag:blogger.com,1999:blog-7105206498854554940.post-40928449877744391202016-10-12T07:08:58.829-07:002016-10-12T07:08:58.829-07:00To an extent, given that you've bought the boo...To an extent, given that you've bought the book, I could say "my work here is done". But as I'm always developing new rules and have plans for an "advanced rules" expansion that will make the game a good deal crunchier, I'd be interested in hearing which of the rules weren't to your liking and why.Precinct Omegahttps://www.blogger.com/profile/12640511174985643140noreply@blogger.com