tag:blogger.com,1999:blog-7105206498854554940.post6504250438616023947..comments2024-03-17T13:07:17.981-07:00Comments on Warwell's Wargames: Battle of Haines CityKevinhttp://www.blogger.com/profile/17132852154504487574noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7105206498854554940.post-45854478314032614092016-04-17T04:15:41.845-07:002016-04-17T04:15:41.845-07:00Ironically, the Lucranians moved second in this ga...Ironically, the Lucranians moved second in this game. However, I was using activation rolls and poor ones on the Imperial part allowed the Lucranians to get to the town first. As you wrote, occupying the town as an advantage.<br /><br />I'm usually OK with the interpenetration issues for ground games. However, with air combat lack of interpenetration seems to ignore the 3rd dimension. I may try another approach for my air battles.Kevinhttps://www.blogger.com/profile/17132852154504487574noreply@blogger.comtag:blogger.com,1999:blog-7105206498854554940.post-70223336921816120022016-04-16T16:30:42.316-07:002016-04-16T16:30:42.316-07:00An interesting change to the scenario. This one is...An interesting change to the scenario. This one is always slightly unbalanced in that the side which moves first will occupy the town first and therefore always have an advantage.<br /><br />As for your stacking and interpenetration issues - welcome to the problems on interpenetration and multi-unit spaces in grid games :) It's something which bugs me from time to time, mainly with artillery pushed forward to do an initial bombardment then getting in the way of the troops who have to advance past it to make the attack.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.com