A response to a recent post by Kaptain Kobold about Void and Stars recommended a set of rules called USE ME (Universal Simple Engine for Miniature Engagements) Starship Battles. Interestingly, their combat rules are very similar to what I had in mind - roll D6 +/- mods >= a target number to score a hit. If there is a hit, roll to determine if it penetrates and then apply damage if applicable. There are 3 damage classes - winged, struck, and destroyed (with penalties to combat or movement at each level).
My initial thoughts for the combat rules:
- Roll 1D6 per CV (which ranges from 2 to 4)
- Hit on 5-6
- Modifiers may apply
- Defender rolls saving throws (based on their Defense rating)
- Roll on Damage table to determine effect on hits (hull, weapon, or critical hits)
After reading USE ME, I'm thinking of dispensing with the damage table and using its 3 damage classes.