Saturday, February 5, 2022
The Corrupt Forest
Saturday, October 16, 2021
Tales from the Woods
A Tweedle and Dunh Adventure
Saturday, October 9, 2021
Tweedle's Arachnaphobia
A Tweedle & Dunh Adventure
"Now where could Groombal be?" pondered Dunh.
"Groombal?" a passerby replies. "He lives just around the corner, third door down."
I rolled a D6 to see what happened in town. I was just free-forming it, with a 1 being something bad and 6 being good fortune. I rolled a 6.
Soon they are in Groombal's curiosity shop.
"Go away! I don't need help." the elderly, bearded sage complained.
"But my master told me to bring you this book," replied Tweedle as he pulls the golden tome from his backpack.
Groombal stops shooing them from his shop.
"What is this?" he asks, as he takes the book.
Tweedle explains how they found the book, how Doc considered it dangerous, and how he tasked them to bring the book here.
Into the Sewers
![]() |
| The Sewers |
Leaving the trap room, they arrive at an intersection (3) and get ambushed by two giant spiders.
Sunday, October 3, 2021
Tweedle vs the Goblins
A Tweedle & Dunh Adventure
Excitedly, Tweedle and Dunh prepared for their journey to town. Doc gave Tweedle some last-minute advice, including a few protection spells. The heroes packed their meager belongings, said goodbye to their loved ones, and headed out.
After a few days journey, they came to a small village. There, they learned that goblins had been raiding the town. When Dunh proclaimed that Tweedle was a powerful wizard, the villagers prevailed upon them to confront the goblins.
Saturday, October 2, 2021
Tweedle Goes to Town
Introduction to the next Tweedle & Dunh adventure
The morning after Tweedle tried to "borrow" the golden tome he found in the chasm of evil, his master approaches him.
The elderly figure declares "It is clear you cannot stay here any longer."
Tweedle is shocked. "Doc, no! I'm sorry, it won't happen again!"
"Hear me out, boy! It is clear that you have a thirst for knowledge. Knowledge that I cannot give you. Therefore, I'm sending you to town to continue your studies."
Tweedle's expression changed from a hang-dog look of despair to one of elation. He always wanted to go to town!"
"There, search for a sage named Groombal. You will offer your services to him as an apprentice."
"And the book?" queried Tweedle.
"Ah, the book. That must also go to Groombal."
A sly look crept on Tweedle's face. He could sneak a peek during the trip.
It seemed as if Doc read his mind. "But you will not take it. I'm sending Dunh with you. He will have strict orders to look after the book, and you will not be allowed to touch it.
What happens to our heroes on their journey to town? Find out next time.
Wednesday, September 22, 2021
Tweedle Returns
A Tweedle & Dunh Adventure
Some time after ignominiously fleeing from the Chasm of Evil, Tweedle cajoles his friend Dunh into a second attempt.
"After all, heroes don't give up," Tweedle declares.
🎲🎲🎲
They proceed through the catacomb, climb a rope down the pit, and once again enter the caverns. This time, they make a left turn.
Rats
They enter a room (1) with 5 putrid. zombified rats.
Tweedle immediately casts Mirror Image and 6 other Tweedles appear. Confused, the rats hesitate. Tweedle manages to take out 3 with one sweeping blow and Dunh mops up the rest.
Our heroes turn right and enter a room (2) with a sinister altar. A feeling of dread overwhelms Tweedle. Five winged zombie rats swoop at our heroes. They swarm on Dunh until he collapses of his wounds. Tweedle is about to run, but he cannot leave his friend behind. He slays a few of the rats; the rest flee.
Tweedle binds Dunh's wounds and gives him a restorative potion. Dunh recovers.
As Dunh recuperates, Tweedle suggests that they leave the caverns. But Dunh reminds him, "Heroes don't give up."
They search the altar room and find a gold-bound book. Tweedle puts it in his bag.
Dunh is reluctant. "I don't know about that," Dunh states. "It looks, um, it looks..."
"Sinister, corrupt, malevolent, nefarious?" Tweedle suggested.
"I guess. Is that the same as bad?"
"Don't worry," Tweedle lied. "I'll cast a protection on us."
This consoles his friend and they continue.
Skulls and Bones
They pass through some winding corridors (3-4) and enter a room (5) with 2 floating skulls.
The skulls swoop at our heroes. Fortunately, they attack Tweedle's mirror images, dispelling two of them. Dunh steps up and with a mighty swing, shatters one skull. The duo manage to corner the second. Both hit simultaneously, crushing the skull.
Passing through a corridor (6) they come to a crypt (7). They feel a malevolent presence. Tweedle's mirror images suddenly scream in fright and flee from the room. Tweedle's primary defense is gone.
The Necromancer.
Proceeding forth, they handily defeat a skeletal archer (9), pass through an empty room (10), until they find another crypt (11). A robed figure holds a staff over a coffin muttering incantations. He turns to face our heroes.
![]() |
| Illustration from Micro Chapbook |
"You are too late to stop me!" the figure cackles. Suddenly, two skeletal warrior rise from the coffins.
One rushes Tweedle and slashes him across the ribs with a rusty sword. Tweedle recoils in pain. Dunh, however, parries and with a mighty swing decapitates the other skeleton. It collapses with a rattle of bones.
Dunh turns to help Tweedle.
"Don't mind me!" Tweedle shouts. "Get the necromancer!"
Dunh rushes the robed figure, who is in the midst of more incantations. Dunh gets to him first. The necromancer raises his staff to parry. Dunh swings and slices the staff in half. His blade passes through and slashes the necromancer, who stumbles back.
The necromancer counters, using the shards of his staff as clubs. Dunh blocks with his shield and counters, but his foe dances out of the way.
Tweedle, hard pressed by the skeleton warrior, calls out, "Hurry, I can't hold him much longer!"
Dunh redoubles his attacks. Slice, stab, feint, lunge. But the necromancer avoids all the blows.
Dunh hears Tweedle cry out in pain. There is no time to lose!
Dunh decides on a desperate measure. He throws his shield at the necromancer. Confused, his foe sidesteps. At this very moment, Dunh grasps his sword with two hands, leaps forward, and cleaves downward. The blade strikes the necromancer on the head, and then splits him all the way to his heart. A fountain of blood sprays over Dunh. He hears a clatter of bones.
Note - I may have embellished some of the details :)
Turning, Dunh sees his wounded friend with a pile of skeletal remains at his feet.
Dunh binds Tweedle's wounds and then they search the room. They find a handful of gold pieces and a potion. However, Tweedle looks dejectedly at the splintered staff.
"Tsk, what a pity," Tweedle says. "It appears that it was magical."
"Wonderful! More treasure!" Dunh exclaims.
"I said 'was,'" Tweedle replies. Dunh looks sheepish.
🎲🎲🎲
Upon returning to their village, Tweedle shows the gold-bound book to "Doc," his master and mentor.
"I think I may be able to learn some new spells from it!" Tweedle declares excitedly.
"No!" Doc sternly pronounces as he grabs the tome. "It is not wise to dabble with dark arts beyond your ken. Let me examine it first."
Reluctantly, Tweedle agrees.
After many days, Tweedle becomes impatient. Since his return, Doc has said nothing about the book. That night, Tweedle sneaks into his master's room, intent on "borrowing" the book for a quick read. But as soon as he touches the gold cover, a voice begins calling out "Alarm! Alarm!"
Tweedle hears Doc clear his throat behind. Tweedle turns.
"As I suspected. Well, we will talk about this in the morning."
Stay tuned for the further adventures of Tweedle and Dunh
🎲🎲🎲
Game Notes
Today's adventure comes courtesy of Micro Chapbook.
I'm not using the rules themselves. I ran this adventure using my own fast-play dungeon crawl rules called MicroQuest. However, Micro Chapbook features 5 short, random dungeons. I used the first one. It gave quite an exciting adventure.
I made the map using Dungeon Map Doodler, a free, online dungeon mapper. I like how it looks, very old school, but I need to play with it more to grasp all the features. For example, I really wanted to make the rooms rough caverns, but haven't figured out how to do that yet.
Sunday, November 1, 2020
Chasm of Evil
A Tweedle & Dunh Adventure - Part 1
After their victory over the undead, Tweedle and his new friend Dunh returned to Tweedle's village. They were feted as conquering heroes, but when the novelty wore off Tweedle's life settled back into the monotonous routine of a healer's apprentice.
The duo tried to spice things up by wandering the region, providing adventuring services to the locals. But aside from defeating a "dragon," which turned out to be a rather ornery giant turkey, adventure remained elusive. At least until the day the stumbled upon a hidden cavern deep in the woods.
🎲🎲🎲
As they entered the cavern (1), they were greeted by the grotesque and malevolent-looking statue of some unknown deity. They felt a chill run down their spine, but they were determined to press forward.
They passed down a short corridor to another cavern (2). A fountain of black liquid was set in the middle of the room. When they approached to investigate, a huge boulder fell from the ceiling.
"Watch it!" yelled Tweedle as he pushed Dunh out of the way then leaped clear himself.
"Let's stay away from that." Dunh concluded as he skirted the fountain.
They passed through a corridor (3) filled with scrolls stuffed into alcoves carved into the rock.
Continuing along, the corridor abruptly ended, but a large pit (4) was set in the floor. A sinister glow emanated from the pit. Tweedle approached the edge and peered over. Deep in the pit a flame burned, providing a wan light to the corridor.
"Look!" Tweedle cried, pointing to the walls of the pit. About 30' down was a cave entrance (5). They decided to investigate. Tying a rope to a convenient rock outcropping, they lowered themselves down.
They entered a short corridor that ended in a cavern (6). Suddenly a flaming reptilian creature attacked.
"A fire demon!" exclaimed Tweedle.
As they fought, the intense heat from the demon burned their skin. Fortunately, they quickly cut down their enemy.
Next, they walked down a winding passage (7) and encountered two humans. Or so they thought.
Dunh called out to them. They turned and advanced. Their eyes were dead black and they moaned with an inhuman tone.
They tried to grapple our heroes who struck and cut the foes down. The bodies then seemed to dissolve into nothingness. while a shrill shriek echoed through the caves.
"What were they?" asked Dunh.
"I don't know. Lost souls, perhaps? They sold their soul to the demon, leaving only a husk of a body."
Continuing down the passage, they came to a dead end (8). A form emerged from the blackness. It was some kind of monster that resembled a mantis but it was as big as a horse. Several tentacles extended from its gaping, tooth-filled maw.
They tried to fight it, but its tentacles and claws kept landing painful blows while their weapons seemed to glance harmlessly off its side.
"We can't beat it!" Tweedle cried out. "Run!"
The duo bolted, with the thing in close pursuit. As they ran through the passage, they saw 4 figures ahead. More lost souls!
They barreled through, taking wounds as they passed. The thing then set upon the souls, devouring them with gusto. This gave our heroes time to escape!
They climbed up the rope to the first level. Dunh made a beeline for the exit, but Tweedle stopped him.
"Wait, we can't leave here empty handed. Help me carry some of these scrolls."
"Why? Its just paper."
"It may give some clue about the nature of this place."
So they duo gathered some of the scrolls and then returned home, perhaps not wealthier but a little wiser.
Friday, October 9, 2020
Tweedle Against the Undead
A Tweedle Adventure Using Swords & Six-Siders
After his previous success the villagers piled gifts upon Tweedle - bags of farm produce and even a goat. It wasn't bags of gold like in the stories, but it was still treasure in Tweedle's eyes. Alas, they gave him more than he could carry! But there was one farm boy named Dunh who was quite impressed by Tweedle.
"I want to be a famous adventurer, just like him!" he was saying at Tweedle's feast.
When Tweedle asked for help carrying his prizes, Dunh immediately volunteered. He armed himself with a rusty boar spear, a cheaply made wooden shield, and a padded vest. Picking up Tweedle's bags with ease (he was a well built youth), Dunh set off after his hero.
After a couple of days of travel they arrived at an isolated village. When Dunh went around telling everyone that Tweedle was a "famous hero," the whole village wanted to hear about his exploits. Tweedle briefly relayed the story of his rescue mission (conveniently skipping over his failure at the pirate cave), then claimed that he did not want to say more because he did not want to brag. Naturally, the villagers praised his humility.
Then the mayor spoke to Tweedle. "Perhaps you can help us. There have been reports of foul doings in the graveyard. Strange lights, and some of the graves have been opened!"
The rest of the village chimed in with their pleas for help. Reluctantly, Tweedle agreed. But he feared to go alone. Then an idea struck him.
"This sounds like a two-man job," Tweedle declared as he turned toward Dunh. "Perhaps you would like to accompany me, Dunh?"
Dunh's eyes shone with wonder and excitement. It was his dream come true!
🎲🎲🎲
As the two heroes enter the cemetery, they see the disturbed graves. At the far end is a lengthy barrow. Long ago, according to the villagers' legends, a great king lived in the area. He chose to make his burial tomb here. Now, the duo can see that the great stone that enclosed the barrow had been moved.
![]() |
| The Barrow |
In the first chamber (1), they see a bloody corpse lying on the floor. Dunh rushes over to help, but the corpse animate and attacks. Dunh stabs it through the eye with his spear. It slumps to the ground.
"Foul doings indeed," intones Tweedle.
When they enter the next chamber (2), they hear growling. Out of nowhere, a ghoul leaps out. It claws Tweedle, who feels a sinister chill run down his spine. He steels himself and counterattacks, but the creature dodges. This brings the ghoul within Dunh's reach. He stabs, but the ghoul sidesteps the attack and countes. Now, Dunh feels the rake of the monster's claws. Dropping his spear, he tries to reach for his dagger, but the creature has a hold of him. Tweedle takes advantage, however, and clocks the ghoul over its head. The creature staggers, releasing its hold. Dunh grips his dagger and stabs, gutting the monster. It collapses.
"Thanks Tweedle," Dunh pants as he tries to recover his breath.
"No, thank you, Dunh. Or should I say Ghoul-slayer."
Dunh breaks into a big grin.
From this room, there are two side exits (3 and 4). They try the left (3). They trigger a trap, and two arrows whiz at them. Both manage to duck. Fortunately, the other (4) is empty, as are the next two chambers (5 and 6).
As they approach the next chamber (7), they hear the rattle of bones. Tweedle takes the opportunity to cast his Mirror Image spell. Three copies of Tweedle appear. Dunh gasps.
"You are a powerful wizard!" Dunh proclaims. Tweedle and his doubles just shake their heads.
Cautiously they enter the next room. A skeleton attacks, striking one of the doubles. It disappears in the blink of an eye. The skeleton then turns on Dunh, slashing his arm. Blood wells up. Enraged, Dunh smashes the skeleton's face with the butt of the spear. The skull splinters and the creature crumbles.
By this time, Dunh has taken some serious wounds. Fortunately, Tweedle has a healing poultice given to him by the village healer. He binds Dunh's wounds. Reinvigorated, Dunh is ready to continue the adventure.
The final room (8) is the burial chamber of the king. Alas, he has been turned into a wight. It attacks Dunh and inflicts a wound. Dunh retaliates with a stab then dodges the next attack. The thing whirls madly, slashing at our heroes. Deftly, they avoid its attacks. Finally, Tweedle smashes the creature's skull. It falls to the ground.
Tweedle and Dunh poke around the burial chamber. They find a small chest with an assortment of coppers and silver. "Great king, indeed," thought Tweedle. Probably just a minor chieftain. Still treasure was treasure.
Then Dunh spoke. "Is it right to rob a tomb, Tweedle?"
Tweedle thought about it. "I don't know. They do say that 'to the victor belong the spoils.' Besides, look at this!"
Amidst rotting finery, rusted iron, and moldy leather, Tweedle pulls a shiny item. Holding it aloft, Dunh sees that it is a majestic sword.
"Ooooooooo." Dunh says.
"For you." Tweedle states as he hands the precious sword to Dunh.
"Can I keep this?" Dunh replies, desire and guilt vying with each other on his face.
"Well," Tweedle declares, "let's return it to the village. They can decide."
🎲🎲🎲
Our heroes relate their tale to the mayor. He thinks about it for a moment, then declares:
"You have saved our village from great evil. For this, you deserve recompense. Keep the spoils you have retrieved. We shall bury the king properly, and we will repay him for his lost treasures."
Monday, September 28, 2020
The Fall and Rise of Tweedle
Armed with the map to pirate treasure, Tweedle makes his way to the coast. He finds a cave mouth and enters. The old salt told Tweedle that the pirate captain who buried the treasure had a penchant for riddles. So it is no surprise that he found riddles scrawled upon the cave walls. He solves a few and misses a few (with his intelligence he probably could solve them all but he is too impatient). He finds a magical book that gives him a new spell. When he finds the mirror he expects more good luck. Alas, the image in the mirror strikes him in the face with its staff! Tweedle is out cold.
No combat, one shot from a cursed mirror, and Tweedle is dead. Well, the nice thing about being your own GM is that you can fudge!
A while later Tweedle awakens with a swollen eye and a bruised ego. He finds himself outside the cave mouth. He enters again, but he comes to a dead end! There are no passageways or riddles or anything! Stumped, he begins to trudge home.
The intro adventure appears to be mostly riddles and traps (I didn't read it all so I cannot say for certain). I wanted to test out combat so I decided to create my own introductory dungeon.
As Tweedle is heading back to the nearby fishing village, he happens upon a distraught young.
"Oh, help me sir!" she calls to him.
"What's the matter?" he replies.
"Goblins! From the sea! They stole my baby!"
She points to another cave along the craggy coast. Tweedle is reluctant at first. His initial foray as an adventurer did not turn out too well. But when he sees the lady's tears, he decides to risk it.
He enters the cave and comes across an empty cavern (1).
There is a winding cave (2) that leads out of the cavern. Tweedle follows the cave. As he rounds a corner, he runs smack into a sea goblin!
Instinctively, Tweedle lashes out with his staff. There is a satisfying crunch as he flattens the goblin. Critical hit, yay!
Tweedle continues along the corridor until he comes to another corner (4). This time he encounters two fish-men. The first slashes him with a fishbone sword.
Fear grows in Tweedle's mind. He could die! He decides to cast a spell - Mirror Image. Suddenly, five other Tweedles appear! This so startles the fish-men that one runs. The other attacks, but only manages to dispel an illusory Tweedle. Then with a single blow, Tweedle kills his enemy.
Tweedle follows the retreating foe to a cavern (5). Two sea goblins are on the far side; the fish-man has disappeared. Tweedle launches a stone with his sling, wounding a goblin. The two charge. Tweedle smacks the wounded goblin with his staff. It collapses. Tweedle manages to dodge the other's blows while landing occasional shots. Finally, the second falls.
Our hero then passes through an empty cavern (6) then comes to the lair of the enemy (7). Here, a sea devil has the baby on a bloody altar.
It appears to be readying some demonic ritual. Tweedle lets loose with his sling. The rock wounds the sea devil. It charges and attacks, but its trident passes harmlessly through one of the mirror images. Tweedle winds up with his staff and swings. It smacks the sea devil in the head; the monster falls dead! I was expecting a more epic battle but Tweedle scored a max damage critical!
Tweedle picks up the baby and rushes from the caves. The lady is thrilled; she invites him to stay at her village. The villagers fete him as a legendary hero! Tweedle thinks "I could get used to this adventuring life."
What does the future hold in store for Tweedle? And will he discover his real name? Stay tuned to find out!
And what do I think of Swords & Six-Siders? I'll make a post later this week to discuss my impressions.























