Buckle up, this is going to be a long and meandering post.
Lately, I've been thinking of skirmish gaming, and want to jot down my thoughts.
The Inspiration
My latest gaming digression comes courtesy of this.
Pulp! is an upcoming title from Osprey. I pre-ordered a copy from Amazon.
I love the cover. Two heroes braving a hail of gunfire, presumably from a bunch of goons whose a** they're going to kick. It reminds me of some of my previous skirmish experiments, like the adventures of
Kate and Kip.
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| Kip and Kate (left) vs. the Brainiacs |
The Problems with SkirmishYou might notice that I don't play many skirmish games. Oh, I've dabbled, but never really got too deep into it. A few problems have led to this state of affairs.
1. Lack of figures
I just don't have all the figures needed for skirmish games.
I have a scattering of fantasy and sci-fi figures, which I've used on occasion for skirmishes and RPGs. However, I am short on enemies.
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| A skirmish with Blandalf the wizard, Nocan the crappy barbarian, and Gimlet the dwarf. |
I also keep getting distracted by other eras. In the last couple of years, I had short-lived plans for Byzantine and 1666 skirmish campaigns. Both stalled after I ordered some 10mm figures. Now I want to do some pulp scenarios, but I find the thought of painting figures daunting.
2. Lack of Terrain
While I have some terrain that would work for 10mm skirmishes, I don't have enough variety for all the possible settings I'd like to use. Even if I managed to create the terrain, I just don't have enough storage space.
I tried using dry erase boards but found them lacking.
3. Indecision on Rules
Although I have some suitable candidates (a MicroBattle variant, my D12 RPG rules,
Age of Heroes, or even
Fistful of Lead), I have yet to settle on a set of rules. I keep investigating other rules sets (like Pulp!) and end up in analysis paralysis.
4. Coming up with Scenarios
It just dawned on me that this is a major factor. It's the reason I haven't been doing many RPG sessions lately. I'm kind of stumped on the next chapter for
Tweedle and Dunh, and I found the adventures in
Dragon of Icespire Peak to be somewhat lackluster.
Below, I will examine consider some solutions to these problems.
Figures and Terrain
I've been very pleased with my experiments with counters (as seen in
this battle) and realize that they can be a solution to my skirmish issue. Counters and 2D terrain are easier for me to create and take less storage.
Right now, I am debating how to position the counters. Should I go with top down or side view?
I am leaning toward the approach I took with my virtual skirmishes (like the Kate and Kip illustration above). Figures are side view but terrain is top down. This is kind of the approach used in old school video games. But the jury is still out.
Rules
I will likely use either MicroBattle or my D12 RPG rules, but I'm perusing through some Ospreys that I previously purchased to glean ideas.
This leads me to a rant.
For a recent last family game night, I toyed with pulling out
Mice & Mystics. Eventually, I demurred because it is a bit of a pain to set up and it can drag. However, I thought my wife might enjoy a skirmish game with anthropomorphic animals. Following this train of thought, I purchased
Burrows and Badgers. I was aghast when I saw the roster.
I highlighted in red the space for the nine characteristics players have to track for each character. Yes,
nine! Overkill in my mind.
Anyway, rant over.
Scenarios
For battles, I have the luxury of the scenarios in
One Hour Wargames. If I'm in the mood for a game, I can quickly pick a scenario and throw together a game. I just don't have the same resource for skirmishes. I've dabbled with
generators, but they are not generic enough to be a one-stop resource. I've also used scenarios from various commercial rulesets, but these are scattered over a plethora of books.
I should come up with a generic generator.
What Next?
I think my first order of business in creating counters. Stay tuned.