I decided to try another test of Fast Play MicroBattle (FPMB).
This time I'm replaying a historical scenario. Wargames Illustrated # 204 features a scenario for the relief of Vienna in 1683. I then split it into 3 scenarios covering each flank and the center.
PART 1 - THE ALLIED LEFT FLANK
Set Up
The allied Imperial and Polish forces advance from the west (bottom). The Turks defend a ridge line, with their flanks anchored on the village.
The opposing forces are:
- Turks (Ibrahim) - 2 brigades of Janissaries, 3 brigades of light cavalry, a battery of artillery, and a brigade of Azab light infantry.
- Allies (Charles of Lorraine) - 2 brigades of Cuirassier heavy cavalry, 1 brigade of Imperial musketeers, battery of artillery, 1 brigade of Polish musketeers, 1 brigade of Polish hussars
The Battle
The Turkish cavalry charges from the ridge, overruns the Austrian musketeers, and kills Charles of Lorraine.The Turks are victorious on the left. Next we'll see how they do in the center.
Analysis
I was satisfied with this test.
- The game took about 20 minutes, a bit longer than my target but still reasonable.
- This time I added artillery. Rules for guns are a little different than the standard combat rules.
- Artillery may fire up to 4 squares
- Need a 5-6 to hit at short range (2 squares) or 6 at long range (3-4 squares)
- Close combat with adjacent targets follows the standard combat procedure
- If hit with a ranged bombardment, the target makes Morale and Retreat Tests at an advantage
- In this battle, the Turkish artillery was effective. The Imperial artillery, well not so much.
- By the way, you may notice that I'm using a different grid. I flipped the mat over and did a grid with 30mm squares. I ended up with a 6 x 6 grid with a column of half squares (which I don't use).
















