- In general, the adventures are pretty lackluster. Also, they don't translate well to solo play. I have to make some tweaks for them to interest me.
- I am stuck on one adventure - the Woodland Manse. I struggle to transform it into a solo module.
- I finally thought up a plan. I'm just going to make it a linear series of encounters - outdoors, first floor, and upper floor, or something similar.
- I want to get this campaign over with so I need to start simplifying the adventures. Perhaps I'll just create a series of five minute fights?
Saturday, May 11, 2024
Random Thoughts
Wednesday, April 17, 2024
Silly Observation
Saturday, March 9, 2024
To The Lodge
- The longer but potentially safer route (orange) is along the road to Neverwinter then by boat to the lodge.
- The direct route (red) has them traipsing through the forest/
Saturday, March 2, 2024
Prepping for RPG
- Here's an experiment from 2016.
- And a rather fancy design from 2022.
Saturday, May 13, 2023
A New RPG Campaign
Wednesday, December 21, 2022
Mine and Shrine
Wednesday, November 2, 2022
Fast Play MicroQuest
- Class - basically fighters, rogues, or sages
- Level - measure of the character's skill in the class
- Armor Class - none, light, medium, or heavy armor, ranging from 0 to 3 points
- Hit Points - characters start with 2-3 hit points
- Special Abilities - working on these for each class. They'll be short and sweet.
- 4-6 - take 1 hit point of damage
- 1-3 - the character is stunned
Wednesday, August 17, 2022
Dragon of Icepire Peak Stinks
No, not the dragon itself. But the adventure is really bad.
- The adventure assumes that the party travels directly to the camp, through dense forest, instead of taking an easier route by skirting the forest.
- The party carries the supplies in an ox cart. Try getting that through a forest!
- But maybe there is a road or path through the forest? No!
- Why is the camp getting supplies from the little village of Phandalin when the city of Neverwinter is closer and is down river? Ship supplies by boat instead!
Saturday, May 14, 2022
Microlite 20
Wednesday, March 9, 2022
Me, Myself, and Die!
I normally don't watch streams of RPG sessions. I tried watching Critical Role before, but I can never get more than 5 minutes in it.
However, I make an exception for...
What's neat about this show is that host Trevor Devall, a professional voice actor, plays solo!
His RPG sessions are great fun.
- Naturally, he does different voices for the various characters
- He uses well-painted miniatures and terrain, which provide good visuals
- Episodes are short (approximately 30 minutes) and well edited
- He manages to create very exciting and engrossing stories
You can access the Me, Myself, and Die! channel on YouTube.
Saturday, February 19, 2022
The Dwarven Excavation
Saturday, February 5, 2022
The Corrupt Forest
Wednesday, January 19, 2022
RPG Thoughts
I wanted to roll some dice last weekend but did not feel like setting up a minis battle. Instead, I decided to do an RPG session.
When last we met our heroes, they had returned from an adventure in the woods. Their master, Groombal, intimated that some great evil was afoot in the woods. I had intended a sequel, but did not have all the miniatures I needed. Well, that led to some pondering.
- With MicroQuest, which uses a D6, the target number varies depending on whether the enemy is higher level, lower, or the same level.
- With a D12, the modifier could be the difference between levels.
- Divide levels or hit dice by 2. For example, a HD 10 monster would be level 5 in my rules
- AC 11-12 = light armor, 13-15 is medium, and 16+ is heavy
- Generally, hit points = level (in my rules) x 2
- I don't care much for D&D's polytheistic pantheons. I'll replace it with a monotheistic one.
- I prefer a more human-centric setting. There will be elves and dwarves but they will be more like Celtic myth - rare and mysterious. Thus, some of the non-human NPCs will become human.
- I also prefer a lower-magic setting. There will likely be fewer magic items, and fewer spellcasters.
- his squire (a fighter)
- his confessor (a cleric), and
- an archer (actually a rogue)
Friday, November 19, 2021
LARP and more (or is it less)?
LARP
LARP has been dominating my time lately.
Recently I created a buckler using a foam kickboard.
Monday, November 1, 2021
A Haunted Halloween Adventure
Background
The setting was New York in 1877 and the characters were monster hunters. I borrowed the premise from the old RPG Chill.
As neophyte members of SAVE, the investigator Sheerluck Holmes, the explorer Fearing Pangborn, and Dr. Sleep (my wife's character) had to investigate several disappearances in and around the town of Kilmore. The disappearances seemed to center around Caede Manor, a house with a bloody past and a reputation for being haunted.
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| The Manor House |
The Adventure
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| RIP Fearing Pangborn |
Saturday, October 16, 2021
Tales from the Woods
A Tweedle and Dunh Adventure
Saturday, October 9, 2021
Tweedle's Arachnaphobia
A Tweedle & Dunh Adventure
"Now where could Groombal be?" pondered Dunh.
"Groombal?" a passerby replies. "He lives just around the corner, third door down."
I rolled a D6 to see what happened in town. I was just free-forming it, with a 1 being something bad and 6 being good fortune. I rolled a 6.
Soon they are in Groombal's curiosity shop.
"Go away! I don't need help." the elderly, bearded sage complained.
"But my master told me to bring you this book," replied Tweedle as he pulls the golden tome from his backpack.
Groombal stops shooing them from his shop.
"What is this?" he asks, as he takes the book.
Tweedle explains how they found the book, how Doc considered it dangerous, and how he tasked them to bring the book here.
Into the Sewers
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| The Sewers |
Leaving the trap room, they arrive at an intersection (3) and get ambushed by two giant spiders.






















