Battle 1
First, I tried grid-ifying the rules. The board is 10 by 16 squares. Infantry moved 2 and vehicles moved 3. In this game the Dominion is mopping up resistance on Zirconia.
Battle 2
This second battle features some re-based troops.
I marked damage on the mat next to the unit rather than on the base. It was easier to do because I did not have to move the unit. The only issue was that I had to erase and re-write the damage when a unit moved.
Armor could be powerful. For example, on the left a Dominion (silver) tank wiped out 2 infantry.
And the Dominion lost again. Given the Zirconian defensive position, I should have given more units to the Dominion.
The entire game lasted 39 minutes (I didn't count but it was probably 5 turns).
Notes
- I planned on getting in one more game before posting this but got distracted by a dungeon crawl project.
- I have another idea for damage markers. I will experiment with it when I next play S-H. Who knows when that will be?
39 minutes sounds like my kind of game! I thought Squad Hammer would take longer, was it because of the low unit count? I thought Squad Hammer usually had more units. Does it play OK with a low unit count? I am a little put off playing these rules due to having to keep track of up to 6 damage points per unit - I seem to have drifted away from rules with more than 2-3 "hit points" per unit.
ReplyDeleteActually, the author recommends armies of 4-6 units (perhaps more for those attacking fixed works). It works great for that number of units. I had reservations about the damage points too, but it worked out OK. When hit, units typically take D6 damage points, so that's an average of 2 hits to destroy a unit. The options to withdraw or regroup allow units to recover some damage, thus remaining in battle a bit longer. My main issue has been tracking damage. Because I use an erasable board, I've been able to mark damage next to the unit. I am contemplating markers that indicate 1, 2, or 3 hits. I also toyed with halving hits but that causes issues with withdraw and regroup actions. For now, I'm trying to use the damage as is in the rules. Nevertheless, I am extremely pleased with S-H and will continue to experiment.
ReplyDeleteNote that the author recommends small D6s for tracking damage. I haven't tried it because I hate how it looks.
ReplyDelete