I finally managed to squeeze in the scenario I attempted last week. I moved to my desk (with the battlefield on my laptop) in the hopes that Onyx would not notice what I was doing. It was also cool enough to leave the patio door open, so Onyx was distracted by the outdoors.
I took the scenario from an article in issue 436 (August 2019) of Miniature Wargames. It represents the opening of the Battle of the Unnumbered Tears from J.R.R. Tolkien's Silmarillion. The elves (blue) with a contingent of men (red) face off against Morgoth's orc hordes.
Witnessing the execution of his brother, Gwindor leads his elven cavalry in a berserk charge of the orc command.
Battle Notes
For this scenario, I gave definite advantages to the elves to reflect their ardor (inspired by Gwindor's charge):
- The elves did not have to roll activation; instead each unit could act each turn. In contrast, the orcs rolled activation to simulate their surprise.
- In addition, I considered the elves as advantaged when making saves while the orcs were neutral.
I also accidentally disadvantaged the orcs; they were supposed to get reinforcements (a la the horde rule from HoTT), but I forgot until midway through the battle. Even then, they rolled horribly for reinforcements. Not surprisingly, the elves ran roughshod over them. (but wait until the next scenario)!
I used my latest generic universal rules. The key mechanic is what I am calling the Resolution (Res) Test. Roll a D6 and cross-reference vs. the following chart to determine success.
- Major Disadvantage 6+
- Disadvantage 5+
- Neutral 4+
- Advantage 3+
- Major Advantage 2+
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