Sunday, October 3, 2021

Tweedle vs the Goblins

A Tweedle & Dunh Adventure

The Heroes Depart
Excitedly, Tweedle and Dunh prepared for their journey to town. Doc gave Tweedle some last-minute advice, including a few protection spells. The heroes packed their meager belongings, said goodbye to their loved ones, and headed out.

After a few days journey, they came to a small village. There, they learned that goblins had been raiding the town. When Dunh proclaimed that Tweedle was a powerful wizard, the villagers prevailed upon them to confront the goblins.

Into the Mine
Our heroes proceeded to a formerly abandoned mine, now the lair of the goblins.


When they enter the mine shaft (1), Dunh trips and falls. Tweedle thinks he's been attacked.

"Where are they?!" Tweedle exclaims.

"It's OK, I just tripped over something." Dunh feels around, and pulls out a rusty sword.

"Junk," says Tweedle.

"I don't know. Look at these runes. It may be a valuable antique." Dunh decides to keep the sword.

They enter a small room (2) and see three goblins. 


Tweedle casts a mirror image illusion, but it fails. Instead, an illusion of a target appears on his chest.
Taking an idea from Dungeon Craft, I roll to see if a spell succeeds and I apply a backfire to critical failures.

"That's not a good sign." Tweedle thinks. Fortunately, Dunh wades into battle and wipes out the goblins.

Next (3), they defeat rats, and then run into some more goblins (4). Tweedle uses an illusion of a fireball to scare them off.

Ambush!
One flees straight (5) and the other left (6). Our heroes head straight, running into two more goblins, which they defeat easily. Then they pursue the other goblin. Hiding around a corner (6), it sneak attacks the heroes with a javelin, striking Tweedle.

The ambusher flees again. The heroes pursue into a warren of rooms and shafts (7 - 12), but the goblin escapes.

"Must be a secret exit," Tweedle opines. They look, but cannot find any. They do find some gold rocks (8) and a potion in a storeroom (11).

They backtrack, finding the goblin camp (13). It is empty except for a trio of goblin slingers. Once again, our heroes wipe them out.

The Goblin Chief
Finally, they come to a room with a makeshift bone throne. Upon it sits a huge goblin, with two smaller goblins flanking it.

"Kill the wizard!" the chief shouts in guttural Common speech. The goblins charge.

Tweedle again tries his mirror image spell. This time, another Tweedle appears. One of the guards engages Dunh, while the others charge at Tweedle. They quickly dispatch his avatar.

Dunh easily kills his opponent, then turns on the chief. The two start trading blows. Dunh gets some hits, but the chief has metal armor that deflects the blows. Meanwhile, the chief's cleaver cuts through Dunh's padded armor. Soon Dunh is bleeding from multiple cuts.

By now, Tweedle smashes the last guard. He turns to help Dunh. They hammer away at the chief, knocking off bits of armor. But it refuses to flee, and stands tall against the heroes.

Yet it's time is up, Tweedle and Dunh begin connecting with their strikes. It weakens and then falls dead.

In the room, they find a secret exit. The dirt floor is well-trodden. It appears that most of the goblin clan escaped.

Aftermath
Tweedle and Dunh return to the village's acclamation. The village elders prevail upon our heroes to stick around for several days, just in case the goblins return. They don't. It seems that Tweedle and Dunh frightened them out of the area.

A week later, our heroes resume their trip to town.

What happens in town? Tune in next time to find out!

GAME NOTES
Once again, I used my MicroQuest rules. The adventure came from the second scenario in the Micro Chapbook. I used Dungeon Map Doodler to map out the mine. I figured out how to do rough caverns.

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