Sunday, May 29, 2016

A Close Run Thing

I've been in a little bit of a gaming lull lately; I haven't done much. However, our family game nights continue, and last night's was a nerve wracker.

We decided on something simple so we pulled out Castle Panic. It features simple rules, quick play, nice components, and easy set-up. Perfect for gaming when we're feeling a little lazy.

The only problem is that it is easy to win. In fact, I don't think we ever lost before. Last night, however, the game decided to challenge us.

Early in the game, we faced a swarm of monsters in the green sector.

We lacked troops in that sector (your troops are randomly drawn cards). As a result, some of the monsters broke down the walls and tore apart some of the towers. It was looking bleak at this point.

Cooper decided to supervise. His clever strategery turned the tide of battle. :)

At one point, we came within a whisker of losing. We had one tower left. I commented that if a boulder came from the opposite side it would destroy our last remaining tower. My wife then recommended that we build a wall an the opposite side. I did so. In that very same turn, a boulder came rolling down the hill on the opposite side. If I had not built the wall, we would have lost!

With that crisis past us, we slowly whittled down the enemy. Finally, only one troll remained. He came lumbering toward our castle and was nearly within our walls. If he made it, we probably would have been doomed. Then my wife deployed 3 swordsmen who took out the troll. Victory!

Whew. This was one of the closest games of Castle Panic that we ever played. Even though we rarely lose, nights like this keep us coming back to this game.

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