I completed the next chapter of my 5K campaign; stay tuned for an AAR.
In addition, I've been toying around with the Five Minute Fights idea since the weekend. I decided to try a quick experiment.
Set Up
I decided to try it on a smaller board, appropriately enough a 5 x 5. I used my 4 heroes (red) and randomly rolled 6 enemies.
I used my Micro Battle table to determine the terrain.
I don't have any specific scenario goals other than kill the enemy.
The Play Test
I'm using a version of my Quick Play Micro Battle rules. In these, a hit means you are wounded or dead. There is no "no effect" result. This greatly speeds up play, albeit making for a bloody experience.
I cut down ranges from the 5K rules. The 5K military rifle shoots 4 spaces in this version.
In this case, all figures have equal stats. I assume them to be average fighters. I'll need to decide how to apply bonuses.
Anyway, after 6 minutes and 51 seconds, here is the result. The enemy is pressing the 2 remaining heroes. But the bad guys lose their nerve after reaching 50% casualties.
I think the rules will work. I just need to consider how to apply bonuses,
The big debate in my mind is basing and scale. Do I want individual fighters, as in this experiment, or do I want units? The units could be squads, companies, or what have you. I think units would better fit the ground scale, but I do like having individual characters.