Saturday, November 24, 2018

Bomb Raid Rules

As part of my Canberra project, I have been looking for a set of rules that allow the bombers to be the star of the show. As I pondered my predicament, I remembered Warpspawn had a Vietnam era bombing raid game (by the way, if you've never been to Warpspawn it's worth a look. Most of the games are card games so I haven't played many, but there is a treasure trove of ideas over there). Similarly, Warpspawn has an F-14 bombing raid game that features 1-2 planes. Sounds about right for my project. I decided to test out the concept using some 1930s era planes.

K Flight sets out on a raid over enemy territory. They reach the first target without incident. However, AA fire hits K-2 as it drops its bombs.
Over Target 1
Target 2 is in the distance (top)
The bombing run leaves the enemy outpost in flames. The bombers continue towards the second target but are pounced by 2 enemy fighters (red). The escort is out of position and the enemy planes make a firing pass. K-1 takes some damage.

K Flight arrives at the second target but its bombs are off target.

On the way back, an enemy fighter attacks but it driven off by an escort.


The another enemy fighter makes a head-on attack. K-2 fires back and drives off the bogie.

As K Flight nears friendly airspace, AA fire bursts around them. Evasive maneuvers succeed and the flight arrives home safely.

Notes
  • These rules seem like a good starting point. The biggest issue is the randomness of the game. The bombers don't have much in the way of decisions to make. I'm wondering if I can rectify that (e.g. select high or low passes over enemy target).

No comments:

Post a Comment