- Redgrave - 2 infantry, 2 cavalry, 2 artillery
- Bluderia - 3 infantry, 1 cavalry, 2 artillery
Saturday, June 26, 2021
Battle of Blasthof Heath Using MicroBattle
Wednesday, June 23, 2021
Chariots Season 4
I started up a new season of chariot racing a few weeks ago and have been running race sporadically since then. I still don't have the chariots painted so I did the games virtually.
This time, I decided to do a full-fledged campaign with one of the chariots representing my team. The other chariots would be run randomly. Because I like the color, and I want to improve their lifetime standings (they are currently last), I decided to run the Green team.
Rather than assign permanent bonuses or penalties, I assigned re-rolls (which I am calling "bennies" a la Savage Worlds) to represent the charioteer / horse team quality. Every race, each team gets D3 bennies. This represents the different charioteers / horses in the stable of each team. The winner of the previous race also gets a bonus bennie.
I wanted to give myself a little more decision points, so I rolled up a pool of 7 D3 bennies. I can assign a roll to each race. For example, I rolled two 1s, three 2s, and two 3s. I decided to spend one of the 3s in the first race.
Here are the results:
Race 1
I named the charioteers on my Green team. Maximus is in the first race. He took an early lead, with Yellow on his tail. Blue lagged the pack.
Here we are going into the home stretch. Maximus has a narrow lead. Blue has caught up and is trying to pass on the outside.
The teams make their Movement Tests. Red fails while the rest pass. This means that Red falls back to 4th place.
But the race is not over yet. Yellow, Blue, and Green each have 1 bennie left. While bennies can be used to reroll dice, they can also be used to test for extra movement. This represents a surge by the chariot. With this, Yellow and Blue could catch Green!
Yellow fails. He won't catch Green.
Blue passes. He pulls up alongside.
But Green also passes. Maximus sees Blue moving up and urges his team to a final effort. They surge ahead for the victory!
Final standings - Green, Blue, Yellow, Red. An auspicious start for my team!
Race 2
This time, Green is racing its weakest charioteer, Claudius (1 bennie). Fortunately, Green's win in the first race gives him a second bennie.
Surprisingly, he takes the early lead. Here we have a tight race as we go into the home stretch.
A new charioteer, Tiberius, is driving for Green. He is average (2 bennies) but none of the other teams have excellent charioteers.
Again, Green takes the early lead and holds it through the final turn. Blue manages to bash Red, forcing him to fall back.
Here are the teams in the final stretch.
In desperation, he whips his horses into a final, valiant effort. They pull ahead for the win! Yellow pulls away for second and Blue drops back into last. This is a very disappointing outing for Blue; they're first time out of the top 2 this season. But is a boon for my Green team. We now have a 30 denarii lead for first.
- Green (100)
- Blue (60)
- Red (45)
- Yellow (40)
Saturday, June 19, 2021
Battle of Kressenberg
With my recent perusal of Absolute Emperor, I have been in a horse and musket mood. Therefore I decided to try out my new gaming table with a battle set in Francesia. I last played a battle in this setting back in February.
After his recent victory, General Hogwaffe of Bluderia is back on the offensive. His mission is to push Redgravian forces out of the empire, allowing his king to seize the throne.
Wednesday, June 16, 2021
Going Grand
For years, my gaming space has been somewhat constrained. As a result, I have created my own, highly portable gaming system.
I have a small battle board of 8 by 10 inches. Upon this field, maneuver armies made up of 6 units with 1 stand per unit. The board, unit, terrain, markers, and dice all fit into an 8.5 by 11 inch box.
An example of one of my portable battles |
But now my gaming space has grown. I now have some space for a 2 by 4 foot table. I plan to use half of it as a dedicated painting area. But that still gives my a 24 inch square space.
Saturday, June 12, 2021
LARP Construction
Over the past few weeks I have been busy preparing for the game by doing a bit of "foam-smithing," i.e. crafting weapons out of foam and fiberglass. Here are a couple finished products.
Saturday, June 5, 2021
(Greek) Fire on the Med
Once again, I find my attention blown off course. I'm not abandoning the Byzantines, but I am toying with a different theater of war - naval! Yes, I've been thinking of doing some naval wargames featuring the Byzantines vs. Arab or Turks.
Now I have a few Renaissance galleys from Tumbling Dice, but they are not entirely accurate for medieval Byzantines. I found that Navwar does some Byzantine dromons in 1/1200 scale, but this a little bigger than I'd like.
I have also been looking for rules. I have a copy of Osprey's Poseidon's Warriors, but it is designed for classical naval warfare. I was interested in finding something that would cover medieval Byzantine sea battles. I found a couple by promising titles by David Manley on Wargame Vault. One in particular caught my eye. Called He Hemetera Thalassa, Mare Nostrum (hereafter MN), it is a set designed for fleet actions with multi-ship bases.
The concept intrigued me, so now I am considering this approach. But I want a base to fit into a 1 inch square. I would need really tiny galleys. A little searching led me to Outpost Wargame Services, who offer a range of 1/3600 galleys. SteelonSandBlog has a nice overview of these minis. They are ancient rather than medieval galleys, so the look is off. But at that scale will it matter? I think these will work.
Right now, here is the plan I have in mind:
- Order a pack each of quinquiremes, triremes, and merchant ships from Outpost
- Base multiple ships (2-3 depending how they fit) on 1 inch square bases
- Borrow from MN to create a galley war variant of my MicroBattle rules.