Saturday, November 26, 2022

Intercept

I ran another game using my homebrew rules.

The Mission
Blue is the player side.
The mission is an intercept. Blue must stop the bombers.
Forces:
  • Blue - 2 advanced* fighters with average pilots
  • Red - 2 medium bombers and 1 advanced escort with an average pilot
* I classify fighters as poor, average, or advanced. Aircraft quality modifies maneuver rolls.

Mission Report
Blue spots the enemy and engages.

Blue 1 takes on the escort. It's shots rattle the pilot.
Blue 2 goes for the bombers and damages one.

But the escort gets on Blue 2's tail. It's shots rattle Blue 2 but he still manages to shoot down a bomber.

The escort chases Blue 2 while Blue 1 goes for the remaining bomber. Shots whizz by both planes but do no damage.

The escort damages Blue 2. Blue 1 does more damage to the bomber.

The bomber makes it to the target zone. As AA fire erupts, the fighters break off.
AA hits the bomber. It comes crashing down without releasing its payload.

 Victory for the Blue team.

GAME NOTES
I tried a different mission this time, but I don't yet have rules for bombers. I had to improvise as the game wore on. Here are some notes on these rules.
  • I did not roll for bombers. Instead, I assumed they roll a 2. The upshot to this is that fighters
    • don't get a shot if they roll 1-2 for maneuvering
    • get a side shot if they roll 3
    • get a tailing shot if they roll 4-6
  • I'm thinking of modifying it so the fighters only get a side shot on a 4. This means that bombers effectively would have a 2.5 for their maneuvering roll.
  • Bombers rolled for defensive fire before fighters roll an attack. They need to roll a 5-6 against tailing fighters or a 6 vs fighters taking a side shot.
  • Bombers could take 3 damage.
  • I rolled randomly to see how many turns it would take for the bomber to reach the target. I forget what I rolled, but for the future I'm thinking D6 + x number of turns. I haven't decided what x should be.
  • Once over the target, bombers face anti-aircraft fire. In this case, I rolled a single D6. I scored a 6 so that definitely hit. I haven't decided what the target number should be but I will probably use the same rules as my bomb run game.
  • Obviously, I did not have to determine how to work bombing this game. Again, I may re-use my bomb run rules.

2 comments:

  1. Good to see you’re making continued progress Kevin.
    I spent much of yesterday basing my 10mm WW2 infantry and 2mm science fiction forces. For different games, obviously… 😂
    For the sci-fi I added various paints (mostly black and white, but touches of red and yellow - and all not stirred too much) to my basing mix of Polyfiller, water and PVA glue. It seems to work well as the planet surface is meant to be volcanic ash with hot spots - hence the red/yellow/orange. Now I just need a few extra figures (what wargamer has ever said otherwise?).
    Cheers,
    Geoff

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