I am pleased with my simple rules for jousting, but it dawned on me that jousting games could get very boring very quickly because the scenario is essentially the same every time. My solution is to introduce some campaign rules. Saturday I had an opportunity to try them out. Because I don't have any knight figures, I once again used a couple of motorcycles from Microworld's MicroWasteland line.
Setting
Among the corps of Couriers, some drivers have become renowned for their prowess. They can showcase their skills in the various vehicle sports popular among the scattered settlements. One of the most popular is moto-jousting. Drivers from the four corners of the Wastelands compete to see who is the greatest "knight" of all.
Baldwin's Jousts
Young Sir Baldwin, embarking on his first season of moto-jousting, has entered one of the preliminary tournaments.
Baldwin is hopeful because his opponent is also inexperienced, and did not seem too adept in practice rounds. However, the joust starts bad when Baldwin misses in his first pass. He ties the score with a solid hit on the second pass. Alas, he misses again on the final pass, losing 4-2.
1 | 2 | 3 | Total | |
Baldwin | 0 | 2 | 0 | 2 |
Alric | 2 | 0 | 2 | 4 |
His loss eliminates him from the first preliminary tournament. Dejected but determined, he travels across the wasteland to the second tournament.
His first opponent has a reputation as being skilled with the lance. Nevertheless, Baldwin draws first blood with a solid strike. He misses on the second pass, allowing his opponent to close the gap. Baldwin's last pass is a success and he wins his first professional joust!
1 | 2 | 3 | Total | |
Baldwin | 2 | 0 | 2 | 4 |
Beric | 0 | 1 | 1 | 2 |
Baldwin gets lucky and faces another inexperienced foe. He unhorses his opponent on the first pass!
On the second, he gets a solid strike but is also hit. He teeters in his saddle but manages to keep his seat [I used a re-roll to stay on]. Baldwin has a commanding 5-2 lead; he just needs to stay on his "horse" in the final round. Baldwin misses but his opponent does not. However, it is a light hit; not enough to close the gap. Baldwins wins again!
1 | 2 | 3 | Total | |
Baldwin | 3 | 2 | 0 | 5 |
Caradoc | 0 | 2 | 1 | 3 |
Baldwin is now in the semi-finals, which secures him a place in the regional championship. However, Baldwin still hopes to win the tourney. His opponent is an average jouster.
On the first pass, Baldwin's opponent strikes hard; Baldwin nearly topples from the saddle [another re-roll].
The second round is a tie, with 2 solid hits. Baldwin is behind by 1 going into the final pass. His opponent's hit is light but Baldwin manages a solid shot. Tie! They now go to a tiebreaker. This time, however, Baldwin's hit is light while his opponent strikes solidly. Baldwin loses.
The second round is a tie, with 2 solid hits. Baldwin is behind by 1 going into the final pass. His opponent's hit is light but Baldwin manages a solid shot. Tie! They now go to a tiebreaker. This time, however, Baldwin's hit is light while his opponent strikes solidly. Baldwin loses.
1 | 2 | 3 | TB | Total | |
Baldwin | 1 | 2 | 2 | 1 | 6 |
Derfel | 2 | 2 | 1 | 2 | 7 |
So no victory laurels for Baldwin. However, by making the semi-finals, he has qualified for the regional championship. Stay tuned to see how he does!
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