At least the latest rules were speedy.
After my previous experiment, I was poking around for inspiration. I took a second look at Thunder Road (specifically the rules which can be found here).
I found the rules mechanics to be quite interesting. A car may move D6 spaces. What is interesting is that a players rolls dice for all his/her cars at once, and then assigns dice to specific vehicles. I like this because it adds a little bit of tactics to the movement roll. I decided to experiment with a similar rule. I added modifiers due to vehicle speed (e.g. trikes and hot rods get +1) , driving off-road, and damage. Since my board is not as long as Thunder Road's, I opted to halve the result.
In this experiment, a Courier and escort (blue trike) are chased by 3 raiders. The middle two rows are considered road (below, all vehicles except the bottom car are on the road.
A raider hot rod rams the escort, but the trike maintains control.
The Courier blasts the hot rod, causing it to wreck. Meanwhile, the escort is run off the road.
The Courier revs his engines and pulls away from the pursuit. The escort takes out a raider trike with a blast of shot.
And then does the same to the last raider.
In all, the game took a speedy 5 minutes!
Clearly, I need to play around with the combat rules. I am trying to minimize record-keeping and did not want to track damage points. Clearly I overdid it. More on that in a future post.
By the way, I made some progress painting the minis!
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