Torpedo Boats in Action
I pulled out my new boats and played out a short action using rules loosely based on the Pz8 coastal action rules.
A gunboat escorting a freighter is beset by 3 torpedo boats. Fish in the water!
A low-odds, head-on torpedo shot hits! The freighter is sunk in 2 turns.
I did not bother finishing the action. Clearly, the TBs achieved their goal, a bit too easily. I need to tweak the rules a bit to draw the game out a little longer.
Ready for RPGing
I finished up some 10mm adventurers - a sorceress/druidess, a dwarf, a crusader, an archer, and a wizard. The sorceress is from Pendraken while the rest are from Irregular Miniatures.
These figures more than cover our current adventuring party (their latest adventure has been recorded on my Tales of the Templars blog). However, I'd like to get some more, especially a human rogue and a female elf (for my solo adventuring group).
Lazy Gamer Experiment
I pulled out my block armies for another trial of my Lazy Gamer rules.
The game lasted about half an hour and was a see-saw affair. I tweaked a few things during the game, but by-and-large I like how it's turning out.
I also like the look of my block armies. I have some ideas to improve the look.
- Create new cavalry blocks akin to those in the second picture on this post from Wargaming Odyssey. They are essentially brown blocks with red or blue strips on top. I think it would be easier to recognize cavalry units.
- Also like the above post, use 2mm or 3mm figures for artillery and command. Again, it would make identification easier.
- Make light infantry using a narrow colored strip of wood.
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