After being stymied at Burkhardt, General Cumberbatch withdrew the Bluderian army deeper into Imperial Fenwick. General Riley's Redgravians pursued furiously.
At the town of Waldstone, Riley met up with a Bluderian rearguard.
Riley launched a two-pronged attack, with the objectives of seizing Waldstone and a nearby hill.
Bluderian artillery defended the town, but suffered casualties from counter-battery fire. Meanwhile, a Redgravian assault flanked the Bluderians on the hill.
With artillery support, the Redgravian Rifles destroyed the enemy artillery and seized Waldstone
Meanwhile, a fierce fight had been raging on the hill. One Redgravian infantry unit has broker, but reinforcements were on their way.
With only one infantry unit left, the rear guard commander called for a retreat.
Now, the Bluderian army panicked and fled back to its home country. Riley realizes that his army is exhausted from the pursuit. He halts, but still strongly garrisons Fenwick.
Realizing that his plans had been shattered, King Henrik of Bluderia called off the offensive and instead strengthened his defenses in the Sylvanian pass. Redgrave chose not to press their attacks. Instead, they used diplomacy to force a settlement. Henrik agreed to pay reparations. Meanwhile, Empress Annabelle was forced to cede Fenwick. On the whole, a very propitious conflict for Redgrave.
Campaign Notes
- I created the scenario using a random generator that I am developing. I rolled a defensive scenario. Because Bluderian ended up with the smaller army, I made them the defender. The terrain was also randomly determined.
- With this defeat, the Redgravians lead the campaign 3-0-1. With one game left, they cannot be matched so I decided to call an end to the war, with a resounding Redgravian win.
- This was quite the long campaign. It started in 2015. Of course, I expanded the campaign by creating two fronts and playing 5 games for each front. Still, I really dragged my feet on this one.
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