As the survivors of the Griswold Massacre trickled in, Captain Hareld Havinger prepared to defend his hastily erected base, which he designated as Fort Henrik (after the Bluderian king). A company of infantry and a battery of guns manned the walls. Two more infantry companies, a squadron of cavalry, and some skirmishers operated outside the cramped confines of the fort.
Soon, the tribesmen emerged from the woods.
The Bluderian rifles and an infantry company advanced on the hill, hoping to use its defensive benefits to blunt the assault.
But they were quickly overwhelmed by the Sikamukan natives.
The cavalry squadron struck a band of natives.
It too was overrun. Then the fort's guns wiped out a native band.
The Sikamukans rushed the fort. The guns obliterated more natives.
Soon it was gone.
The guns were silenced by the deadly native archers and the warbands swarmed over the walls.
Havinger managed to escape to a waiting longboat, which whisked him back to his ships.
Having suffered two devastating defeats, Havinger realized he could not sail home without redeeming himself. If he returned without anything to show, he would be forced to resign, or worse. No, he had to accomplish something.
Realizing the effectiveness of his guns, Havinger plotted to lure the natives into a rash attack on multiple emplaced batteries. First, he would need a better defensive position. He sailed off, looking for a new place to establish a fort.
Notes
- This was the second battle of the Sikamuki campaign, where the Bluderians are attempting to conquer a new world empire. The natives are having none of it.
- The natives are leading 2-0. One more defeat will force Havinger to sail back to Bluderia in disgrace.
- By the way, Sikamuki is a play on Miccosukee, a tribe of Native Americans in South Florida (they branched off from the Seminoles).
- One of the main reasons I played this game was to try out my new terrain cards. In the past, I used dice to determine terrain randomly. It was a bit time-consuming so I ginned up a randomizer in Excel. However, that meant that I needed a computer to set up a game. I decided to take a new approach. I made up some cards to represent terrain features. I then dealt out 8 cards and then drew out the terrain accordingly.
Above you see cards for woods, clear, hills, and a river (which I turned into a bay). There are also fields, buildings, and rough ground. In all, I have 24 cards so there should be enough variability. It will be easy to modify the card mix to account for different geographies. For example, if the game is set in an area of hills, I can remove some of the clear cards. I thought the experiment worked quite well.
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