Saturday, February 1, 2020

Escape from Antacca

In the land of Palmyra, Duke Rodrick has given orders to detain the Followers of the King. Instead of complying, the King's Men in the Ducal lands have resolved to escape from the Duke's grasp.

I recently kicked off a new Christian-themed LARP, and am using the LARP's setting for this wargame. I used my recent skirmish rules, treating each stand as a character.

As night falls, the Followers of Antacca gather together and make their way to the town gates.

First, the paladins had to cope with the greater cat beast, who decided to sit upon the gates. Fortunately, judicious use of treats resolved the situation.

The Followers form two columns (lower left and right), each with a unit of paladins (the group's warriors) in front. Following behind are the civilians.

The paladins approach the gates but the town guard will not let them pass. The paladins engage while the civilians fan out to the flanks. On the left, the guardsmen are driven back. But the Duke's horse approach.

The paladins scatter the guard on the left and thin out the ranks on the right. An angry mob of townsmen join the fray (left)

On the left, the civilians reach the gate while the paladins guard their backs. On the right, the paladins scatter the guard. More horse approach!

The civilians escape on the right. On both flanks, the paladins engage the Duke's horse.

The paladins are cut down on the left.

The remaining unit of paladins get attacked on both flanks. Suffering serious casualties, they still hold on.

And manage to hold off the horse long enough to escape through the gates.

The Followers bar both gates from the outside, allowing them to slip away into the night.

NOTES

  • I generated the scenario on the fly, randomly drawing a cityscape with two gates. 
  • I decided to start all of the Followers' forces (4 units) on the board while the Duke's men would only start with the gate guards.
  • I randomly rolled a D3 to determine each unit's movement. I also rolled a spare die for the Duke's men; on a roll of 4-6 they would get a unit of reinforcements. The Duke's force was limited to 6 units
  • I also rolled randomly to determine what kind of unit would come - infantry, mob, or cavalry - and where it would start on the board.
  • As you can see, I was still using hit points (2 per unit).

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