With some free time this morning, I decided to play around with my sci-fi skirmish rules. It also gave me a chance to try out my 6mm miniatures. I mapped out a cavern complex and sent my heroes through - dungeon crawl style.
Here they run into 3 mechanoids. Ace (bottom blue figure) smashed one with his rifle butt while Spades blasted the other two.
Then they ran into a space monster. It knocked down Ace but Spades blasted it.
And that's where I stopped. For the life of me, I just could not get good photos. I'm thinking that 6mm may be too small for skirmish action.
So I pulled out some 15mm figures I have lying around ( a very early blog post covered my purchase of these minis). Once again, Ace (left) and Spades (right) take on a space monster.
Our heroes blasted it repeatedly as it closed, to no effect. The monster attacked Spades and knocked her down.
As it tried to finish her off, a surprising turn of events occurred. Spades dodged, jumped up, and blasted it at point blank range. One of the shots penetrated the monster's thick armor, killing it!
In game terms, the monster hit but Spades scored a critical success on the pluck / survival roll. In such as case, I've been giving the defender a free counter-attack. Spades then scored a critical success on her counter. This forces the target to make 2 survival rolls. The monster passed the first but then failed the second!
Anyway, you can see that the photos are much better quality. I think that 15mm is the way to go.
No comments:
Post a Comment