Monday, July 18, 2022

B17 The Fight for Air Supremacy

Previously, I mentioned that I tried out B17 The Fight for Air Supremacy.


I noted I had issues with the rules. I planned to write a review but I changed my mind because I received an antagonistic response to my last critical review. 

Now someone has asked what my issues were so I feel compelled to respond. I'll give a brief rundown of my impressions.
  • Too many run-on sentences and missing punctuation. The rules need more periods.
  • Dense paragraphs. The author needs to break them up into smaller chunks and use bullet points to make reference easier.
  • Too much flipping. Unlike Battles of Medieval Britain, the game pages do not have complete rules reference tables. This requires the player to flip through the book during the game. 
    • Note: I made my own reference sheet for use but I should not have to do that.
  • Rules not sequenced effectively. For example, rolling for escorts should happen before the Germans attack the bomber, but the rules for escorts are after the rules for fighter attacks.
  • Too many rules questions. Too often I had questions about how a procedure should work but I could not find the answer in the rules. This left me very confused.
  • Crew activation mechanic is annoying. You roll 5D6 to determine which crewmembers can activate in a turn. Too often, my roll would fail to activate the crewmember I needed. Very frustrating and it seemed needlessly random.
Because of these issues, I could not get through a single game. I ended giving up in frustration.

Nevertheless, I think there are some decent mechanisms in there (aside from crew activation). I started re-working the rules to address my issues. I haven't taken my revisions for a test flight yet.

1 comment:

  1. Kevin - if people only want to hear “glowing, positive reviews” then they are often in for a rude awakening. From your comments it sounds like one to possibly avoid - yet, as you mentioned, you have found some good mechanisms - so that is something positive to build on.
    I’m mostly a “land” gamer with little interest in naval or air/space games unless they really, really sound good or are an unusual subject.
    Cheers,
    Geoff

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