Friday, January 6, 2023

Rebel Rebel

THE ADVENTURES OF ROTH AND GRZ

Roth Tian and Grzlu (Grz for short) seem like typical traders / drifters that thrive on the fringe. But secretly, they are agents of the Galactic Federation.

The Mission
They receive a communique from Ursa Bassett, their contact from the Federation. She has a new job for them.

Rebellion is brewing on the pro-Federation planet of Ralea 5. Federation intelligence believes that its enemy, the Imperium, is backing the rebellion.

The Federation has identified the location of the rebel stronghold. They obviously cannot attack it directly without risk of escalation. They don't want to inform the local authorities because they believe the rebels have a mole in the government. The rebels would find out in time to escape.

Instead, the Federation has decided to send some operatives to sneak into the stronghold and eliminate the rebel leader, Marius Waylon. Actually, those operatives are Roth and Grz.

The Approach
At the capital of Ralea 5, Roth and Grz acquire a speeder. Then they whisk off across the arid landscape toward the rebel stronghold.

A few miles from the site, they hide their speeder and proceed on foot.

Suddenly, there is a tremor and a giant scorpion erupts from the sands!

Like my MicroQuest rules, I have a travel phase where the heroes can face random encounters. They rolled a monster so I decided to use a scorpion.

Grz uses his psychic powers to instill fear into the creature. It hesitates. Roth begins shooting at it, which enrages the scorpion. It charges. Our heroes dodge its claws, then they begin blasting away. The creature falls dead.

Confrontation
However, the noise attracts attention. Three rebel soldiers investigate. 

Roth (blue) and Grz (red) try to sneak past the rebels, but they are spotted!

I didn't bother with figures and used meeples instead. I intend to replace the meeples with counters.

Again, Grz uses his psychic power to panic one of the soldiers, who runs away. Roth fires, wounding another, who also runs. The last soldier remains adamant, however, and fire back. His shots miss. Then our heroes blast him.

The Caves
Our heroes find the entrance to the rebel stronghold in a series of caves.

They try to sneak in. Four rebels, alerted by the shots from outside, are on guard.

Two advance, firing at our heroes.

I'm using the cork hills to represent walls.

Roth and Grz fire back. Roth shoots one down. Two others charge. Grz wounds one and Roth blasts another. The last one panics and runs.

Silencing Marius
Our heroes advance deeper into the caves. They come to a room with two figures behind a desk.
The hill is now a desk.

"An Imperial!" Roth exclaims.

The Imperial agent leaps over the desk. Wielding a laser sword, the agent strikes and wounds Roth.

Roth shoots, hitting the agent smack in the chest. The agent grunts, but continues to attack.

Meanwhile, the other figure behind the desk shoots at Grz. He ducks, then shoots into Roth's melee. Fortunately, he is very accurate, and his blast takes down the agent.

Our heroes begin trading shots with the remaining figure. They can see that it is Marius Waylon, leader of the rebellion. Determined to take him down, they charge the desk, coming at their enemy from both directions. They catch him in a crossfire and shoot him down.

 Escape
Our heroes manage to find their way out of the caves and back to their speeder.

As they race back to the capital, a pair of beat-up, old speeders start to chase them.

For this portion of the adventure, I repurposed some rules for space skirmishes I created several years ago. I combined them with my dogfighting rules to create quick-play chase rules.

"Rebels?" asks Roth.

Grz takes a closer look. "Probably not," he concludes. "Looks like bandits."

Roth revs his engines and tries to outrun them. Unfortunately, they are faster than they look. One catches up. The occupants of the two vehicles exchange shots. Roth hits the driver. The bandit speeder wipes out.

The other catches up. More shots. Our heroes' engine begins to smoke.

"We're hit!" exclaims Roth.

"So are they!" replies Grz.

Apparently, the bandit is damaged more severely. Our heroes pull away and escape!

Conclusion
They meet with Ursa, who is pleased with their success. She rewards them, and tells them to stay tuned for their next mission!

HISTORICAL NOTE: Today marks the 10th anniversary of this blog. I'm surprised I managed to keep it going for so long!

4 comments:

  1. Success for your characters!!! Well done.
    And congratulations on reaching your 10th anniversary. Quite an achievement.
    I don’t know if your necessarily getting notified of comments, as I’d done quite a few in last few weeks but nothing appears…
    Cheers,
    Geoff

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    1. Thank you. I'm frustrated by the comments. I don't know why I stopped getting notifications.

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  2. Hello Kevin

    How did you produce multiple encounters out of the one mission (other than the travel encounter you mention)? I started a list of 6 encounters per mission and then rolled randomly for a few to happen. Just curious how you did it.

    And congratulations on the 10 year milestone!

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    1. Thanks for the congrats.
      As far as the mission, I used Starport Scum to generate the mission, then used my RPG encounter chart to create kind of a dungeon crawl in space. I should post about my latest system.

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