For Memorial Day, I planned to run a patriotic scenario. Since Memorial Day emerged from Civil War commemorations, I thought about a Civil War battle. I looked through a listing of Battle Cry scenarios and found Olustee. It dawned on me that I never played an Olustee scenario before.
Olustee holds a special place in my heart. During the '90s, I was a Civil War reenactor. Living in South Florida, Olustee was the nearest battle to me. Naturally, I reenacted the battle many times.
As it turned out, there was no Olustee this year. I was too lazy to set it up.
Quick "Skirmish"
But in the evening I wanted to play something quick. I remembered experimenting with a set of skirmish rules called Age of Heroes. As I recalled, they played fast! This is because most figures could only take a single hit, although they had an armor save.
Anyway, I grabbed some counters for a skirmish. I used MicroBattle, but units were more brittle. If hit, a unit rolled a save, Fail and it was gone. Save and it took damage.
Here it is. I played the game in a box lid. Kislev vs. Empire.
Ideas
Back when I was experimenting with Age of Heroes I had the notion of a league for arena fights. The idea fizzled when I never got around to painting the miniatures.
Now I have the idea rattling in my head. But I'll use counters instead of miniatures. I just need to start building the teams.
If the game plays THAT fast Kevin wouldn’t it make sense to turn into, say, a 3/4/5 game mini campaign? You could also maybe “carry forward” results from one game to the next. For example, the loser of game 1 only has a 50% chance to recover losses to game 2, whereas the winner might have a 60-75% chance. In addition, a “heavy” defeat might decrease recovery chance for the next game. If armies are too small, then you might just “top up” with low quality militia/levy types.
ReplyDeleteCheers,
Geoff
Still in the rules testing phase so I'm not thinking about campaigns yet. Stay tuned!
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