To commemorate Memorial Day, I decided to play a WW2 battle using Tank on Tank.
Set Up
This is scenario 2 from the West Front module.
The objective is simple - destroy the other side, In addition, the Americans can win if they seize 2 towns.
Here is the initial set up. The Germans have units in two of the objective towns.
I'm playing the Americans (bottom).
The Americans move out. With excellent command & control (I received the maximum 4 actions this turn), they manage to wipe out 2 German units.
The Germans draw first blood.
The Yankee swarm continues. Two more German units gone!
The Americans lose a unit. Still, this is a favorable exchange for the Americans. If they keep killing at a 2:1 pace they'll win.
Only 1 German this turn.
The Tigers strike back. Two Americans gone.
Then another.
And another. Oh oh, things are going south!
The Americans get organized and swarm a Tiger unit. It goes down!
But another American drops.
And another. Curse those Tigers! If we can just get that last Tiger, we'll be sitting pretty.
Need a 9 on 2D6 to hit. Success! The last Tiger is gone.
And the Americans mop up the last Pz IV for the win!
Note: Lesson learned. Do not put your command units in front! This will cause me to waste an action next turn promoting another unit to command.
I suppose we can’t take the game outcome literally. Surely if the Germans saw they were being well and truly hammered then I wouldn’t envisage there being too many circumstances in which they would stay around to be wiped out. I would probably regard “destroyed” units as those that have suffered such significant losses that they cannot effectively continue the fight (so either withdraw to regroup, maybe even surrender - and only very, very rarely where the unit is utterly destroyed.
ReplyDeleteCheers,
Geoff