General Spengler's defeat at Rose Lake forced the Redgravian army to retreat to Blancport, where it found itself besieged by General Whittelspoon. Afraid of destroying one of the Emperor's cities, Whittelspoon refrained from a systematic bombardment. Instead, he settled in and prepared to starve out the enemy.
Unfortunately for Whittelspoon, the Redgravian navy sought to thwart his plans by supplying the beleaguered garrison. The Empire sent warships to blockade the city. The blockade reduced supplies to a trickle. That is, until Redgrave made a last ditch effort to break the blockade. They sent the bulk of the fleet on a long cruise far to the east. This drew off much of the Imperial navy. Then they tried to sneak a supply ship, escorted by one warship, past the blockade.
However, a squadron of Imperial warships spotted the convoy. The supply ship tried to run for it while the Redgravian warship engaged. Its shattering broadside sank an Imperial warship.
But two other warships cut off the supply ship. It then made a deft maneuver and found itself crossing the stern of one of the ships. Its broadside was puny but it managed to do substantial damage.
The supply side took some damage from the rear Imperial. However, it now had the wind advantage and was able to sail away without further molestation.
Unable to cut off the Redgravian supplies, General Whittelspoon now has no option but to assault Blancport!
Game Notes
- I am counting this as game 4 of the Tweenwater Eastern Front campaign. With the Redgravian victory, the score is now tied at 2-2. The next battle will be decisive. As mentioned, it will be an assault on the city.
- I used rules of my own design. Warship broadsides had 3 dice, hitting on a 4+. The supply ship rolled 2 dice. Targets then rolled to save (also needing 4+), with ships able to take 3 hits. This turned out a bit bloody. I may make the target number 5+ instead.
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