Now that my battle board is done, I wanted to give it a spin. I've been thinking of using an
Ace of Aces style maneuver template as the basis of the rules. It struck me that instead of gridding the board into hexes, I could create a card template (sort of what
Wings of War/Glory does with its maneuver cards). I decided to test the concept so I ginned up a simple template.
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My quicky template |
I then pulled out some of my scratch-built 1/300 scale WW1 aircraft, and chocks away!
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Starting positions, Upper left - Germans Lower right - Allies |
Here are some shots of the dogfight:
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A head-on encounter damages both sides |
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The Albatross lines up a shot but misses |
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But this time he scores a hit! |
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Death from the clouds. I allowed the Camel to fire from the cloud at reduced odds. He still hit. |
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The Albatross goes down |
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The Fokker tries to escape |
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But the Allies are hot on his trail |
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And he goes down! |
Despite the very simple movement template, it was a surprisingly enjoyable game.
Lessons?
- The board itself tends to slip and spin on the table. I need to add something on the bottom to give it traction so it will stay in place.
- Likewise, the clouds don't stay in place. One nice thing about a felt battle board is that the terrain pieces tend to stick like velcro. If I were enterprising, I would cut out fields from scraps of different colored felt and glue them to the board. However, I'm not that enterprising.
- These planes provide a good example of the benefit of flight stands. Up close, you can see that their tails drag on the ground, making it look like they are taxiing across the board.
- Camouflage paint schemes don't make for good pictures. Fortunately, the aircraft of Aetheria will prefer garish colors.
- I think black pipe cleaners would look better as damage markers. I just have a bunch of red pipe cleaners lying around,
- The maneuver template worked well. I may not even need to grid the board for my dogfight games, although I think it will be best for air battle scale games.
- I do need to add more tight turns in order to make it easier to turn around. The dogfight nearly flew off the end of the board.
- I used dice rolls to randomize the German movement while I played the Allies. First, I chose the Allies' maneuvers. Then I rolled to determine the Germans' speed ( from 1 to 3). If there was a most logical move for them I would take it. If multiple maneuvers seemed plausible, I made another roll to select one. The system worked surprisingly well.
- In this game, I did not make any allowances for differences among the planes. Something to do when I make my final templates.
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