|Sir Dennis (bottom R) ready to receive an attack|
This revelation creates an interesting new decision point during the game. Each turn, the player needs to decide what to do with the leader. There are 2 options:
- Lead the Charge - the leader is in front of the unit, leading the way. +1 to Attack
- Bolster Morale - the leader is walking behind the line, encouraging his men. +1 to Defense.
For the non-player side, I can either roll randomly or just use one option throughout the entire game. For example, I think the Evil Army will only use Lead the Charge (I may call it Drive Them Forward for evil leaders. They don't lead from the front; they push their troops forward through fear and intimidation, heedless of any losses).