This past week I experimented with some home brew rules for gladiator games (using a virtual board). I used the Song of Blades and Heroes activation system. Because I was only using 1 gladiator per side, I added a "fumble" in case the gladiator failed 2 activation rolls; otherwise there would be no incentive for rolling less than 3 dice.
Both gladiators are wounded
The system worked and gave an interesting game, but it did not work like I envisioned. Once the gladiators were in contact, there was no maneuvering. Often, the gladiator only had one activation, therefore attack was the order of the day. I want to see gladiators circling each other, retreating and advancing, as well as attacking. The SoBH system did not provide it.