Saturday, July 14, 2018

Roaming the Rodent Wasteland

While on vacation last week I took the opportunity to try out some simple rules for adventuring in a post-apocalyptic wasteland (see my previous post for some background).

Here is a picture of the campaign map.

And the encounters:

  1. Old Folks' Home - Red shoots down 1 decrepit zombie before it reaches them
  2. Mall - Red and Dog are both wounded in a fight against 2 raiders
  3. Old Fort - Red is badly wounded as they are driven off by mutants
  4. The Fountain of Youth - very timely discovery allowing both to recover their full health
  5. Swamp - They fight off 2 razormouths (radiated alligators) and find a stimpack
  6. Mall - Dog is wounded as they defeat 2 zombies. Red uses the stimpack on Dog and finds armor
  7. Wasteland - Dog takes more wounds, this time against two radguanas (radiated iguanas)
  8. Swamp - Another bloody battle against 2 razormouths. Red uses the last 2 bandages and finds a gun
  9. Settlement - relief! The settlers provide aid to our heroes, who heal 1 wound each
  10. Old Folks' Home - Our hero retrace their steps through the Old Folks' Home, killing another zombie
  11. Mall - fortunately they previously cleared this out
  12. Wasteland - They defeat 2 raiders but take more wounds. Red upgrades to a heavy gun
  13. The Magic Castle! - After much wandering, they find it at last. There is an epic battle against 3 rodent warriors. They take more wounds and both Red and Dog are on their last hit point. They kill 2 of the warriors before the third flees.
All in all, a fun diversion. Although I used a different combat mechanism, it felt very similar to Four Against Darkness; essentially it was a random dungeon crawl. I'm debating just using 4AD's combat mechanisms.

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