Sunday, September 6, 2020

Siege of Falconhoof

Falconhoof Campaign - Part 1

In the kingdom of Freidonia, the ambitious Duke Kullen has revolted against the monarch. Within the duchy, Castle Falconhoof has remained loyal to the crown. Kullen besieges the defenders of the castle.

Notes
I've been itching to try my latest version of MicroBattle for the ancient/medieval era. I also have been holding onto a copy of Wargames Illustrated # 374, which includes a neat little mini-campaign for Lion Rampant. Because I have a long holiday weekend, I thought it would be a perfect time to test out both.

The First Encounter
Lord Lucas, master of Falconhoof, sends out a party to gather supplies for the garrison. Kullen tries to deny supplies to the defenders.
The campaign involves playing 5 random scenarios from Lion Rampant, each representing a small-scale action occurring as part of the siege. The first scenario turned out to be I - A Taxing Afternoon. Except, instead of taxes, the two sides are fighting over supplies.

The opposing forces line up across the fields outside of the castle. Supplies (pennies) are scattered throughout the fields.

There is a mad scramble for supplies. Lord Lucas's mounted sergeants are overwhelmed by a combined attack from enemy crossbowmen and cavalry.

The Duke's horse fights a unit of foot sergeants for control of supplies.

The horse win and ride off with the supplies. The Duke's men are more successful (8 points of supplies vs. 3)

The Second Encounter
Low on supplies, Lord Lucas realizes that he must get aid if the castle is to hold out. He sends a substantial force to escort a messenger to the king.
This scenario is H - The Messenger from Lion Rampant.

With mounted sergeants in the van, the messenger (arrow - one of the horsemen bears a standard) rides for freedom.

The Duke's forces converge

And engage (upper right). Meanwhile, Lord Lucas's forces break some of the enemy's cavalry (lower right).

But the messenger slips by and leaves his pursuers in the dust.

As Lord Lucas watches the fray from his tallest tower, he breathes a sigh of relief. The king shall get notice of his plight and, God willing, shall send help soon.

This evens the campaign at 1 victory apiece. The campaign laurels will go to the side with the most victories. With 3 more encounters to go, it's anyone's ball game. Stay tuned for more reports!

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