Monday, May 31, 2021
Tuesday, May 25, 2021
And the Winner Is . . . !
I managed to complete the third season of my "chariot" races. I'm still using scratch-built sci-fi rocket cars.
For these final races, I added a reroll option. I rolled randomly (D3) to determine the number of rerolls for each car. I made a board (right) that allows me to track rerolls (represented by a penny).
Wednesday, May 19, 2021
The Third Season Begins
I have already run 2 racing seasons (some virtual). I am now doing an all-miniature season using my scratch-built rocket cars.
In race 1, White wipes out in the first turn.
Saturday, May 15, 2021
And They're Off!
I've tried gladiator games in my new "arena" but now let's try some chariot racing. Except I don't have any chariots yet. Instead, I whipped up some quick and easy rocket cars for some sci-fi racing instead.
Tuesday, May 11, 2021
Let the Games Begin!
Now that I have an "arena" I am experimenting with some ideas for gladiator fights. Below is an illustrated explanation of the rules.
High roller goes first. Each side has Roll / 2 Action Points (APs)
* Modifiers would include armor, experience , etc. For today's battle, I did not apply any modifiers.
It costs 1 AP to move one space.
- Attacker makes a Res Test. A base Res Test requires a 4+ to succeed. In this example, Axel and Nocan were in the same space. Axel attacked and scored a 5 (green die). A hit!
- If hit, the Defender makes a Res Test to block or avoid damage. Nocan rolled a 4 (red die). Just enough to prevent a wound!
- The Defender also makes a Res Test to determine if he must retreat. Nocan's 3 is a fail. He must back up one space.
- Nocan and Axel start in the same space. Nocan has 2 AP and Axel has 1.
- Nocan goes first and decides to maneuver.
- Then Axel goes. He maneuvers also. They are back to face-to-face.
- Nocan can then maneuver or attack. If he maneuvers, he'll need to win initiative to be able to make a side attack.
- Nocan and Axel start in the same space. Nocan has 3 AP this time and Axel has 1.
- Nocan goes first and decides to maneuver.
- Then Axel goes. He maneuvers also. They are back to face-to-face.
- Nocan maneuvers.
- Then with his final AP, Nocan gets a side attack.
Monday, May 10, 2021
My New "Arena"
I am putting together a portable playset for chariot racing and gladiator games. Here is what I have so far:
The board is cork and is gridded into 5 by 6 1-inch squares. I hope those are big enough for the Irregular Miniature chariots. The wood bit will represent the spina that runs through the middle of the track.
The box itself is about 6 x 8 inches. Other pieces in the box will be a small tin of miniatures, some dice, and perhaps some terrain.
I already have some 10mm fantasy figures painted up. They will be my gladiators.
By the way, I tried out a variant of MicroBattle for gladiator bouts. It seemed to work OK. I'll have to provide a detailed report.
Sunday, May 9, 2021
The Excel Hippodrome
Sometimes I feel like experimenting with a game but don't want to dig out my stuff. In some such cases, I go virtual, as I did last week on my chariot racing kick.
Here is my virtual board in Excel. The board is on the left with the track on the lower right. I added a virtual dice roller (upper right). The colored D's are disadvantage markers. I got the chariot markers from Junior General.
Saturday, May 8, 2021
Chariot Racing Project
My little experiment in a chariot racing game has now become a full-fledged (albeit small) project.
I originally thought of getting some 3mm chariots from Magister Militum but they did not really have racing chariots. So I went with Irregular's 6mm.
Picture from Irregular's website |
They are listed on Irregular's 6mm civilian line.
I ordered 4 so that I can have red, white, blue, and green teams. I also ordered a wrecked chariot.
I'm not sure how big they are. We'll see if they fit on the gridded mat. I am toying with the idea of making a race course. I have some cork board that should work. Maybe I'll even make a turn?
In the meantime, expect to see some more races using tokens.
Wednesday, May 5, 2021
Forget the Arena - Let's Go to the Circus
The Circus Maximus, that is. Actually, the Hippodrome may be more appropriate, given that I've been on a Byzantine kick.
Time for a long winded intro. Scroll down if you want to see some ugly pictures.
Anyway, I've been dragging my feet about digging out my minis and experimenting with gladiator games. Instead (as a result of my Byzantine kick), my thoughts have turned to chariot races. I'm normally not a fan of racing games. I previously tried Machinas for post-apocalyptic Mad Max auto mayhem, but it did not really work for me (I wanted less racing and more combat). But Machinas had some interesting ideas, which inspired me to check out its (I believe) forerunner:
- White finds himself behind Red.
- Both pass their movement Res Test for the turn, so White does not catch up.
- White decides to expend a bonus die. He passes, allowing him to move up. Now he is neck-to-neck with Red.
- Determine Positions (1st game turn) - place chariots in D6 roll order, high to low. Ties = adjacent
- Control Test (on turns) - If fail, roll to determine what happened:
- 4-6 = Disadvantaged in Jockey Test
- 2-3 = Fall back
- 1 = Possible wreck! Pass Res Test to Fall Back instead
- Jockey Test - Move up if successful
- Combat Phase - Adjacent chariots may whip or bash each other
- Make a Res Test to attack
- If successful, Target may make a Defend Test
- If Defend fails, . . . (haven't really worked that out yet)
Saturday, May 1, 2021
To the Arena!
Lately, I've been rather too lazy and/or distracted to set up a proper battle. When I get like this, I find my thoughts turn to skirmish-style games, such as gladiators. A recent ad on the Wargames Website has me thinking once again about entering the arena. I even picked up the advertised rules, Red Sand Black Moon.