- Activation, movement, and combat rules use my current MB rules
- Damage is more like Operation Last Train. A unit that gets hit is either destroyed or disordered (akin to knocked down in OLT). Disordered units cannot do anything until spending an activation to restore order. This makes the game very bloody, yet quick
Saturday, January 29, 2022
Scout Mission on Helos
Saturday, January 22, 2022
Ser Killian's Tale Begins
- Ser Killian is a paladin. He is very strong, intelligent, and charismatic. He rides a warhorse, wears chain, and is armed with shield, lance, and sword.
- Squire Haiden is a fighter. He is strong and intelligent, but a bit clumsy. He wears padded armor and wields a shield and spear.
- Brother Winston is a priest. He is agile and very wise, but a bit sickly. He wears no armor but faith in Daeus, and wields a rod and staff.
- Gruff serves as an archer, but he is rogue by training. He is strong and very agile, but is a tad offensive. He has no armor and carries a bow and a sword.
- Daeus, the creator
- Alterra, mother of nature, and
- Erlik, lord of death.
- In Leilon, Killian learns of a dragon spotted near Phandalin
- On the road, the party befriends a hunter, who guides them to Phandalin
- In Phandalin,
- Killian remarks on the lack of a church. He vows to build one.
- they learn of orc raids while visiting the tavern
- the townmaster rebuffs them as fools
- they find the quest board, and resolve to "rescue" Adabra, a midwife who lives a few miles from the village, from the dragon.
- At Umbrage Hill, they see Adabra's residence being attacked by a manticore.
- Killian charges into battle, with Haiden and Gruff in support. Winston loses his nerve and freezes in place.
- The party surprises the manticore. Killian and Gruff wound it.
- The manticore kills Killian's horse.
- They battle on. The manticore takes more wounds.
- Now severely wounded, the manticore decides to flee. It grabs the corpse of Killian's horse and flies off.
- Adabra refuses to leave her home, but she rewards the party for their help.
- The party returns to Phandalin, and receive payment for their success. Killian donates his share to the church building fund.
Wednesday, January 19, 2022
RPG Thoughts
I wanted to roll some dice last weekend but did not feel like setting up a minis battle. Instead, I decided to do an RPG session.
When last we met our heroes, they had returned from an adventure in the woods. Their master, Groombal, intimated that some great evil was afoot in the woods. I had intended a sequel, but did not have all the miniatures I needed. Well, that led to some pondering.
- With MicroQuest, which uses a D6, the target number varies depending on whether the enemy is higher level, lower, or the same level.
- With a D12, the modifier could be the difference between levels.
- Divide levels or hit dice by 2. For example, a HD 10 monster would be level 5 in my rules
- AC 11-12 = light armor, 13-15 is medium, and 16+ is heavy
- Generally, hit points = level (in my rules) x 2
- I don't care much for D&D's polytheistic pantheons. I'll replace it with a monotheistic one.
- I prefer a more human-centric setting. There will be elves and dwarves but they will be more like Celtic myth - rare and mysterious. Thus, some of the non-human NPCs will become human.
- I also prefer a lower-magic setting. There will likely be fewer magic items, and fewer spellcasters.
- his squire (a fighter)
- his confessor (a cleric), and
- an archer (actually a rogue)
Saturday, January 15, 2022
Another Battle
- Red - 1 cavalry, 3 heavy infantry
- Blue - 2 light infantry (on the flanks), 2 heavy infantry
Saturday, January 8, 2022
Whew, what a week!
From the looks of things, you might think I did a lot of gaming this week. That's not exactly true. I was on vacation the prior two weeks and built up a backlog of posts. It just so happens that I spaced them out so that they covered the entire week. Just don't expect me to maintain that pace.
I have been doing some game-related stuff this week.
First up, I did some painting:
- At the bottom, is a complete 3mm army for my mini mini project (games on a 5" x 7" board). It features a leader, 3 cavalry, 4 infantry, and 2 skirmisher units. I plan to add a couple of artillery pieces, so this can be a generic shock or horse & musket army.
- Next are 3mm figures for my Operation Last Train project. Flanked by 2 dropships, I have infantry (blue), civilians (red), and xenos (dark green).
- Ignore the 4 chariots at the top left. They've been sitting on my desk for months and I did nothing with them this week.
- Byzantines - 4 units of heavy cavalry, and 2 units each of heavy infantry, archers, and light cavalry.
- Sassanids - 3 units each of heavy cavalry (cataphracts), levies, and archers, 2 units of light cavalry, and a unit of elephants
- Order one pack of Parthian cataphracts to stand in as Sassanids and Romans. I don't think any differences are noticeable at 3mm.
- Likewise, use Parthian horse archers as light cavalry for both sides.
- Finally, split a pack of skirmishing archers between the two sides.
Friday, January 7, 2022
Battle of Peirama
With this test battle, I experimented with a series of possible tweaks to MicroBattle.
Set-Up
I created random scenario, terrain, and force composition generators using a D6 roll for each.
The resulted in a force of infantry with cavalry support trying to escape from pursuing infantry.
Note - this scenario is inspired by Scenario # 13 from One Hour Wargames.
Terrain set-up is shown below. Note that I am using my mini, 5 x 7 square board.
Some Game Notes
These are some of the changes I made to MicroBattle for this experiment.
- While the board is gridded into 1 inch squares, all measurements are made in half squares. This effectively increases the size of the units and the board.
- Previous versions of MicroBattle allowed a unit to pivot freely within its square. With my movements modifications, a unit now effectively spans two spaces. Thus, I had to come up with some rules for turning. Essentially, I allowed a unit to use an activation to pivot 90 degrees.
- For activation, I rolled a D6 per unit, with the following results:
- 1 = no actions
- 2-3 = 1 action
- 4-5 = 2 actions
- 6 = 3 actions
- I did not use the S&S mechanic of giving the enemy actions for failed activations. Instead, I just rolled them as above.
- Both units rolled in melee, with any advantages or disadvantages applied as modifiers. High roll won the melee. The loser then rolled defense as per the current MicroBattle rules.
- A unit with damage (which I am calling Disorder), makes all Resolution Tests at a disadvantage.
- Light infantry damaged by heavy infantry in melee may attempt to retreat instead of suffering Disorder.
- A unit can use an activation to try to recovery from Disorder. It requires a successful Res Test.
The Backstory
A force of Gothic warriors (blue army) has raided a Roman settlement and is trying to escape with its booty. A lone unit of Roman archers blocks the path while more Roman infantry are in pursuit.
The Goths need to get half their army to safety (off the far side of the board).
Thursday, January 6, 2022
3mm Miniatures Comparison
As mentioned, I am moving toward genre-specific figures for my games.
The Byzantine Project
I ordered some O8 legionnaires from PicoArmor to build a Byzantine Army. I planed to use them to supplement some Magister Militum that I currently own.
Well, I got them. Here they are (left) next to some MM pikemen.
Very disappointing.
I took some measurements. O8 figures are approximately 3mm from top of the head to the base while MM figures are 3mm from the eyes to the base. Overall, the MM figures are closer to 5mm.
There is no way I can use these together, unless I create a hobbit army with the O8. After a bit of consideration, I decided to stick with MM for my Byzantines.
Operation Last Train
Here are some heavy infantry (right) next to poorly painted Germy infantry. There is an O8 dropship in the background.
Wednesday, January 5, 2022
S&S Experiments
I had actually been writing a report where I detailed all my tweaks and experiments, but I ended up deleting it. Overall, I just did not like where they were heading, and I find myself returning to square one.
- Roll of 1 = 0 activations for the player / 3 for the enemy
- 2-3 = 1 player activation / 2 for the enemy
- 4-5 = 2 player activations / 1 for the enemy
- 6 = 3 player activations / 0 for the enemy
- It seems plausible for both combatants to make ineffective attacks. For example, the attacker thrusts, the defender parries and ripostes, but the attacker parries the counter.
- And I have seen plenty of simultaneous hits in my fencing and LARP experience.
Tuesday, January 4, 2022
The 3mm Byzantine Project
- Basil II (976 - 1025) vs. Bulgars or Arabs
- Sassanid wars of the 6th to 7th centuries
- Byzantines – 6 heavy cavalry, 3 heavy infantry, 2 light infantry, 2 barbarian cavalry
- Persians – 4 cataphracts, 3 light cavalry, 4 levies, 4 archers, 2 elephants
- Brown felt for the battle mat
- Cork hills
- Pot scrubber woods - although I don't know if I need many
- Rough ground? Fields? Probably use construction paper
- Buldings - I have my eye on these Roman buildings from PicoArmor.
Monday, January 3, 2022
A Quick Look at Swta's War Game Rules
- the author has replied to this post. See the comments for his clarifications.
- As of 2/17/22, the author removed his comments but has provided a link to his blog.
- On his YouTube page, Swta offers several sets, but I understand that they are all the same and all cover the period 300 - 1850 AD. This seems a bit misleading so beware.
- The rules come in a 9 page PDF. Six pages are informational tables that aren't needed to play the game. The tables seem like unnecessary padding.
- I found that the paragraph format made finding specific rules difficult. The rules need more bullet points, tables, etc. to streamline reference.
- Set up a board gridded into a minimum of 32 squares (4 x 8) with additional areas on the flanks and rear.
- As desired, place terrain, which is simply classified as impassable or fortified, which provides bonuses to defenders.
- Place armies of 16 - 24 units in each rear area. Units are designated as veteran or trained. Note - raw and militia are optional.
My board. Hills represent the flank area. The squares in between are the actual battlefield |
- On your turn, you select a unit to order, then roll a modified D6 to see if it performs as commanded. Generally, you need a 4 or more to succeed. If you fail, your turn ends.
- I'm not fond of activation systems where failure is so common and most units don't get a chance to do anything, so I modified the order rules after just a few turns.
- If you do succeed, there are 11 different commands you can issue, although they are all some variation of move or attack.
- Units may only move to an adjacent space, with diagonals counting as adjacent. Essentially, all units have a movement rate of 1, regardless of troop type.
- Units may move into or from the flank area. This seems to represent flank marches, but it seems too easy to pull off and bypass the enemy line. It also generated some questions. For example, can opposing units both occupy a flank area or do they fight?
- Units can shoot or attack (melee), but combat resolution seems the same. Roll a modified D6. The result indicates if the attacker or defender retreats, or nothing happens.
- Like movement, there is no differentiation based on troop type. Medieval knights will melee as well as archers.
- The rules are unclear on what happens if a shooter gets an attacker retreats result. I assume nothing happens but this is not stated.
- To destroy a unit, you must force it to retreat from its rear area. It seems like this will be hard to do because you'll need to get one of your units adjacent to the enemy's rear. You can bombard the rear with artillery, but what about armies without artillery, like my medieval forces?
- One poster on TWW called the rules a "toolbox" and I have to echo this sentiment. There are some interesting ideas such as flank and rear areas and supported units (which I did not discuss). Nevertheless, I feel there are too many gaps, such as troop type differentiation. Note - I'm specifically referring to differentiation between infantry and cavalry.
Sunday, January 2, 2022
Twelve Games Finale
Here are my remaining games for the 2021 Twelve Games of Christmas challenge.
Game 8 (Fri. 12/24) - I played a quick MicroBattle game using amendments based on Sellswords & Spellslingers. I used my blocks rather than minis for this game.
- We started with Holiday Fluxx. My wife, being a hoarder, likes to store up cards. So she was very happy when she played the Draw 3 card. Then I countered with Play 4. Well, this annoyed her. She eventually won by stealing my Christmas wreath. Then she said she did not want to play a rematch because she hates playing Fluxx with me.
- So we moved on to Love Letter. This was a riveting battle as the princess's favor kept switching back and forth. Eventually, we wound up tied 6-6. The next round would decide the game. On one turn, I had the Prince and Bishop. I took a chance by playing the Bishop, which meant that I compared my remaining card to my wife's. Highest card wins. It turns out she had a lowly Guard. Victory was mine!
Saturday, January 1, 2022
What's in Store for 2022?
Happy New Year!
Once again, I'll see if I can predict what will happen with my gaming in the upcoming year. It seems unlikely I'll get it right considering that I jotted down some predictions a couple of weeks ago and they are already obsolete. So I bring some new, most likely wrong, predictions for this year.
- Return to 3mm - over the past couple of years I have been collecting 10mm miniatures for skirmish gaming. I painted a few, but most are just sitting around. The biggest hurdle is actually lack of terrain. I am just not motivated to put together enough for 10mm games. This has me looking back at 3mm. I tried a skirmish game (Operation Last Train) with a 3mm stand standing in for a 10mm figure. It seemed to work fine. I'm leaning toward that squad-based approach now.
- Genre-specific miniatures - my initial MicroBattle project featured generic 3mm miniatures that could stand in for multiple eras. However, I am now leaning toward some projects with figures painted for a specific genre. I plan on putting together a Byzantine army and an opponent (to be determined) and some sci-fi troops for Operation Last Train.
- The Purge - every now and then I do a purge of items I purchased for projects that eventually got abandoned. I sense that another purge is near. I mentioned my 10mm figures, and I have other miscellaneous stuff lying around that I don't plan to use.