Saturday, February 18, 2023

Battle of Mortadella

Napoleon in Italy Campaign

Introduction
The new project is officially underway. I finally decided to go with Irregular's 2mm miniatures. I think there will be less work that way.

In the interim, I was hankering for a battle so I threw one together using my travel set. In fact, I decided to make it the start of a campaign. Since I'm playing French vs. Austrians, it makes sense to begin in Italy.

Campaign Rules
I want to keep it simple so I am using the One Hour Wargame "campaign." Play 5 battles and whoever wins the most is victorious in the campaign.

I did not use OHW for the scenario. Instead, I used some random charts of my own devising. I rolled "Breakthrough," which indicates that one army needs to get past the other. I haven't determined details but let's assume that 2-3 units need to reach the enemy back line.

I will play battles with my MicroBattle rules, although I have modified them somewhat from the last posted version.

Background
Historical Note: Campaign details are loosely inspired by real events, but I am in no way simulating actual history. Therefore, events may take a decidedly unhistorical turn.
It is 1796 and Napoleon has been appointed command of the French Republican forces in northern Italy. He swiftly invades the Kingdom of Sardinia and besieges Turin.

Marshal Wurmser, the Austrian commander in Italy, rushes west to break the siege. However, Napoleon receives word and plans to intercept the Austrians.

Set Up
Napoleon positions his army just west (west is up on the board) of the town of Mortadella. He has 3 line infantry divisions, 2 light infantry divisions, and a battery of artillery.

Wurmser enters the battlefield from the east. He has 2 cavalry divisions (shown above), 3 line infantry division, and a division of Grenzers light infantry.

Napoleon moves his forces to block the road to Turin. An Austrian cavalry division (right) advances but gets shot up by cannon and light infantry. The division beats a hasty retreat.

An Austrian infantry division advances from Mortadella but it gets wiped out.

The French press forward aggressively, wearing down the Austrians.

Until disaster strikes for Wurmser. The cavalry divisions rout from the field.

Then French lights rout the Grenzers.

Wurmser realizes he cannot achieve his objective so he calls for the retreat.

Analysis
The French did not really need to attack like they did. I just figured that Napoleon was not one to sit back and wait for the enemy. It was a good call.

Wurmser committed his forces piecemeal and paid the price. He should have gotten all his troops on the battlefield then advanced as a whole.

Napoleon now as a 1-0 lead in the campaign.

MicroBattle Tweaks
For this battle, I instituted some changes from my fast play experiments.
  • Activation - I rolled a single die to determine how many divisions could act. I used a D6 instead of a D3.
  • Close Combat - Adjacent enemies are considered in Close Combat and make opposed rolls
  • Long Distance fire - Artillery can fire from afar. For this game, I also allowed light infantry to fire from 2 spaces.
I used the original casualty rolls so units could shake off hits.

I'm also considering some tweaks to make the battles seem more Napoleonic. At this scale (1 stand = a division), I don't think I need to worry about formations. I can assume that the division commander does his job and deploys appropriately. So how do I make things more Napoleonic?

For this battle, I gave Napoleon
  • +1 for initiative.
  • +1 for activation rolls.
As a result, Napoleon usually acted before Wurmser, and more French units tended to activate than the Austrians. That seems right. Of course, it helped that Wurmser's dice rolling was atrocious.

Are there any other changes I should apply for a grand tactical wargame?

Wednesday, February 15, 2023

Matchstick Army Proof of Concept

Following up on my proposed new project, I decided to test out matchstick (actually craft stick) army construction.

Here are my initial test stands - cavalry, artillery, and infantry.

I know they don't look so hot up close. 

Try looking at them from afar.

Definitely better.

One thing that really made Fergusson's original matchstick minis pop was the black separation between each "man." I thought it would be hard to do but I used a marker and it was actually quite easy. I'm curious how it will work out for blue uniforms. We'll see.

Although I still have some issues.
  • I'm not all that keen on the artillery. I may add some artillerists with the cannons.
  • I ended up using black for the bases so that the brown horses and cannons stand out. I would rather have brown bases so I may play around with colors a bit.
Evaluation
  • This seems like a plausible approach to build cheap armies
  • Stands are lightweight and seem sturdy. Perfect for portable games and I can just toss them in a bag without worry
  • I am concerned about the amount of work cutting the sticks to shape
  • I still may go back to old reliable Irregular Miniatures. The jury is still out.

Saturday, February 11, 2023

A New Project?

I was recently reading a debate on a wargame forum on some Napoleonic topic. I had this silly idea of painting up some Napoleonic figures incorrectly, posting pics, then stating that I don't give a darn when the pedants invariably correct me. I imagine that the response would be priceless.

Anyway, from that odd germ comes a hankering for a new project. I'm now in the beginning stages of a Napoleonic project.

True to my nature, I plan to keep it simple. Looking for inspiration and guidance, I'm reading Bob Cordery's Portable Napoleonic Wargame and have ordered Neil Thomas's Napoleonic Wargaming. Ultimately, I plan to tweak my MicroBattle rules to accommodate Napoleonic battles.

Again, true to my nature, I'm thinking of a different tack for the troops. Rather than my counters, I'm toying with acquiring some "miniatures." Actually, homemade matchstick miniatures like these by James Fergusson.

The combatants are simple. I'm an Austro-phile after all. So France vs. Austria it is!

Stay tuned to see if this project actually gets off the ground or if it crashes and burns like some other projects.

Saturday, February 4, 2023

Investigating Axeholm

A Ser Killian Adventure

Spoiler Alert - The following adventure is based on the D&D adventure Dragon of Icespire Peak. You may not want to read this if you plan to play that adventure.

The Quest
After the adventure against the wererats, our heroes return triumphant to Phandalin.

There, Harbin Wester, the townmaster, has news. Adabra Gwynn of Umbrage Hill recently spotted the dragon. Wester is concerned that it may soon attack Phandalin. He wants to relocate to a more secure location. To that end, he asks the party to scout the dwarven ruins of Axeholm.

The Journey
Axeholm is about a day south of Phandalin. Their journey is easy. On the way, they meet a cleric named Martin. He joins the party.

I rolled a boon for the random event during the journey. The party needs a cleric so I decided to add one.

The Lower Level
The party arrives at the impressive fortress carved into the rock of a mountain. Once a dwarven stronghold, the inhabitants abandoned they executed a dark elf spy. With her dying breath, the spy cursed the fortress. People say that her spirit still haunts the now empty halls.

As they enter the fortress, four zombie dwarves attack them. 


Gruff kills one but another wounds him in return. Killian comes to Gruff's aid and helps dispatch the zombie. He, Gruff, and Haiden then slay the rest.

Later, 2 stirges attack, but our heroes take them out easily.

Then they encounter 2 ghouls.


One wounds Killian. He resists paralysis and then slaughters the monstrosity. Martin then turns the other.

Finally, they find the ghoul lord. Martin turns it before it even gets a single attack.
Technically, Martin is too low a level to turn a ghoul, but I gave him a 1/6 chance. He succeeded!

After defeating the ghoul lord, the party finds the stairs up to the top level.

What happens next? Find out next time!
I played this adventure a few weeks ago but finally got around to posting it. I still haven't finished the adventure. :(

Thursday, February 2, 2023

Apologies

I just realized that I have a number of comments awaiting moderation. My apologies for not getting to them sooner. I have now accepted them all.

Not sure what happened. I was getting alerts in my email from Blogger when a comment got posted, but that stopped in mid-December. I thought I wasn't getting comments due to the holidays but I began to wonder what's going on. I checked this morning and found a glut!

Anyway, I'll be going through and responding over the next few days.

Wednesday, February 1, 2023

Whole Lotta Nothing

I have a few things to report.
  • I played part of a dungeon from the D&D module Dragon of Icespire Peak
  • I received Quick Play Warrior Heroes
  • I played a couple of games of Battles of Medieval Britain
  • and LARPing continues.
I just have not had the energy to blog about them.