Saturday, February 5, 2022
The Corrupt Forest
Tuesday, February 1, 2022
A Bout of Insanity
- American Revolution - Redcoats vs. Continentals
- Napoleonic - British vs. French
| From the cover of Osprey's Vienna 1683 |
- What uniforms do the combatants wear?
- Do they even have "uniforms"?
- What are the army compositions? How many cavalry, infantry. etc.?
- How should I treat pike & shot units?
- Begin research on the campaign.
- Complete my Byzantine project first.
- Paint up a small, generic white army - this is an interim project to let me play Austrians vs. French or Prussians, and perhaps form the backbone of the Imperial army.
- Then begin work on the 1683 project. This may become a project for next year.
- To get a better idea of the various uniforms, I ordered Vienna 1683 by Osprey
- To gauge how to tweak my MicroBattle rules for pike & shot, I'm reading through some rules that focus on the period: One Hour Wargames, The Portable Pike & Shot Wargame, and Twilight of the Sun King for starters.
- I'm also on the look-out for scenarios or army lists.
Saturday, January 29, 2022
Scout Mission on Helos
- Activation, movement, and combat rules use my current MB rules
- Damage is more like Operation Last Train. A unit that gets hit is either destroyed or disordered (akin to knocked down in OLT). Disordered units cannot do anything until spending an activation to restore order. This makes the game very bloody, yet quick
Saturday, January 22, 2022
Ser Killian's Tale Begins
- Ser Killian is a paladin. He is very strong, intelligent, and charismatic. He rides a warhorse, wears chain, and is armed with shield, lance, and sword.
- Squire Haiden is a fighter. He is strong and intelligent, but a bit clumsy. He wears padded armor and wields a shield and spear.
- Brother Winston is a priest. He is agile and very wise, but a bit sickly. He wears no armor but faith in Daeus, and wields a rod and staff.
- Gruff serves as an archer, but he is rogue by training. He is strong and very agile, but is a tad offensive. He has no armor and carries a bow and a sword.
- Daeus, the creator
- Alterra, mother of nature, and
- Erlik, lord of death.
- In Leilon, Killian learns of a dragon spotted near Phandalin
- On the road, the party befriends a hunter, who guides them to Phandalin
- In Phandalin,
- Killian remarks on the lack of a church. He vows to build one.
- they learn of orc raids while visiting the tavern
- the townmaster rebuffs them as fools
- they find the quest board, and resolve to "rescue" Adabra, a midwife who lives a few miles from the village, from the dragon.
- At Umbrage Hill, they see Adabra's residence being attacked by a manticore.
- Killian charges into battle, with Haiden and Gruff in support. Winston loses his nerve and freezes in place.
- The party surprises the manticore. Killian and Gruff wound it.
- The manticore kills Killian's horse.
- They battle on. The manticore takes more wounds.
- Now severely wounded, the manticore decides to flee. It grabs the corpse of Killian's horse and flies off.
- Adabra refuses to leave her home, but she rewards the party for their help.
- The party returns to Phandalin, and receive payment for their success. Killian donates his share to the church building fund.
Wednesday, January 19, 2022
RPG Thoughts
I wanted to roll some dice last weekend but did not feel like setting up a minis battle. Instead, I decided to do an RPG session.
When last we met our heroes, they had returned from an adventure in the woods. Their master, Groombal, intimated that some great evil was afoot in the woods. I had intended a sequel, but did not have all the miniatures I needed. Well, that led to some pondering.
- With MicroQuest, which uses a D6, the target number varies depending on whether the enemy is higher level, lower, or the same level.
- With a D12, the modifier could be the difference between levels.
- Divide levels or hit dice by 2. For example, a HD 10 monster would be level 5 in my rules
- AC 11-12 = light armor, 13-15 is medium, and 16+ is heavy
- Generally, hit points = level (in my rules) x 2
- I don't care much for D&D's polytheistic pantheons. I'll replace it with a monotheistic one.
- I prefer a more human-centric setting. There will be elves and dwarves but they will be more like Celtic myth - rare and mysterious. Thus, some of the non-human NPCs will become human.
- I also prefer a lower-magic setting. There will likely be fewer magic items, and fewer spellcasters.
- his squire (a fighter)
- his confessor (a cleric), and
- an archer (actually a rogue)
Saturday, January 15, 2022
Another Battle
- Red - 1 cavalry, 3 heavy infantry
- Blue - 2 light infantry (on the flanks), 2 heavy infantry
Saturday, January 8, 2022
Whew, what a week!
From the looks of things, you might think I did a lot of gaming this week. That's not exactly true. I was on vacation the prior two weeks and built up a backlog of posts. It just so happens that I spaced them out so that they covered the entire week. Just don't expect me to maintain that pace.
I have been doing some game-related stuff this week.
First up, I did some painting:
- At the bottom, is a complete 3mm army for my mini mini project (games on a 5" x 7" board). It features a leader, 3 cavalry, 4 infantry, and 2 skirmisher units. I plan to add a couple of artillery pieces, so this can be a generic shock or horse & musket army.
- Next are 3mm figures for my Operation Last Train project. Flanked by 2 dropships, I have infantry (blue), civilians (red), and xenos (dark green).
- Ignore the 4 chariots at the top left. They've been sitting on my desk for months and I did nothing with them this week.
- Byzantines - 4 units of heavy cavalry, and 2 units each of heavy infantry, archers, and light cavalry.
- Sassanids - 3 units each of heavy cavalry (cataphracts), levies, and archers, 2 units of light cavalry, and a unit of elephants
- Order one pack of Parthian cataphracts to stand in as Sassanids and Romans. I don't think any differences are noticeable at 3mm.
- Likewise, use Parthian horse archers as light cavalry for both sides.
- Finally, split a pack of skirmishing archers between the two sides.