So far this month I have experimented with MicroBattles in the ancient and horse and musket periods. Can I expand the concept to later eras?
Modern
First up is a "modern" battle using some 2mm sci-fi miniatures.
There are some differences between this and the ancients / horse & musket version:
- Larger battlefield - I was able to figure out how to fold an 8 x 10 mat so that it fits into a pencil box
- Forces are more mobile - armies get more activations per turn and each unit can move further
- Longer ranges - units can pack a wallop at longer distances
These changes gave the game a more-free-wheeling feel, which seemed appropriate for the era.
Air Combat
I then played around with an air combat game.
In this experiment I used a mixed squadron of bombers - one light, one medium, and one heavy.
The bombers had to face a new wave of interceptors. Unfortunately, the escort was lost in the first engagement. However, I applied losses from the first wave to the second, which made it a bit easier.
How did it work out?
- I actually like the shorter board and smaller forces. It was easier to set up and quicker to play.
- As I mentioned, I tweaked the rules because of the shorter board.
- Medium and heavy bombers only moved 1 square a turn while the light bomber could move 2 on a roll of 4-6.
- Fighters would get D6 movement points. I upped the cost of movement - to move straight cost 2 points per square, a diagonal move cost 3, and a 90 degree turn cost 4 (essentially costing 1 more than in the original rules). This cut down the speeds, keeping the battle on the board, but it made it much harder for a fighter to turn. I may have to tweak the movement points a bit.
- Nevertheless, I felt that the game was a success and will merit more experiments.
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