The Setting
Welcome to Armoria!
I called it Armoria because the nations are named after the armorial/heraldic terms for the various colors. The main powers are Blue (Azuria) and Red (Guleslan).
I can imagine a whole host of conflicts raging across the islands, from ancient to modern times. I have visions of galley battles and air raids swooping across the sea (not at the same time, of course).
The Campaign
The system is very simple. A campaign will represent a war for dominance over a single island. The war will consist of 6 battles - both land and sea, as noted below:
- A Sea Battle - the victor will be considered the invader of the island while the loser defends
- A Land Battle - using a One Hour Wargames scenario
- A Sea Battle - the defender tries to sneak reinforcements to the island
- A Land Battle - as # 2
- A Sea Battle - the defender raids the invader's shipping
- A Land Battle - as # 2
The side that wins the most land battles will win the war. Somehow I will make the results of the sea battles affect the land battles.
Stay tuned for the first Armorian campaign - the Orlan War.
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