Introduction
After completing some naval counters, I decided to get them in action.
I set up a quick hypothetical action between the Byzantines (red) and Arabs (blue)
Background
A Byzantine convoy is taking supplies to northern Africa. Arab galleys intercept it.
The Battle
Opposing light galleys engage in missile fire (upper right). The Byzantines take damage.
Notes
- I used a variant of MicroBattle that I quickly ginned up. Some highlights
- Each counter represent a squadron of ships
- Squadrons move 0-2 spaces per turn
- There are 3 forms of combat:
- Missile fire (range 1-2 spaces)
- Ramming - attacker needs to move into an opponent's space. Roll for success depends on the angle of attack.
- Boarding - for ships that begin in the same space. This uses an opposed die roll
- A successful attack does 1 damage. Squadrons strike on 2 points.
- I made the counters by
- creating the top-down ship images in PowerPoint. They are stylistic instead of realistic
- printing the images on cardstock
- Cutting out the images and gluing them to some 1" wooden tokens I had lying around
- Overall, I like the counters. They especially make it easy when squadrons share a space.
- I want to make some damage counters. I just need to decide on a design.
A nice little battle Kevin. My only (slight) disappointment was that I would have liked to have seen your Byzantines use their fire syphons. I suspect it would have filled enemies with dread, although the operator must have needed nerves of steel 😀
ReplyDeleteCheers,
Geoff
Glad you enjoyed it. As far as Greek fire, I kind of merged it in with boarding, and gave the Byzantines an advantage due to it. Alas, it did not help enough.
DeleteOne final thought - if ever you print more galleys you might want to consider having the oars pointing slightly to the rear of the vessel (to give a vague impression of forward movement).
DeleteI thought about that but I got lazy.
Delete