As I mentioned earlier this week, I'm experimenting with rules for army level horse & musket battles using blocks. Here is my first attempt.
The forces of Redgrave and Bluderia face each other!
Rectangle blocks are infantry divisions while the squares are cavalry. The circle is the Commander-in-Chief. Each infantry division is assumed to have attached artillery. I am working on rules for grand batteries but they are not ready yet.
Notice the crosses drawn behind the center infantry. These are morale markers.
Routs! One of the Redgrave cavalry divisions and the Bluderian center rout from the field!
The Bluderian left faces 2 Redgravian divisions. In the face of superior numbers, it routs! The Bluderian commander calls retreat.
If 2 infantry divisions rout, the army is defeated.
I like the look of the game, and found it surprisingly satisfying! I will share rules details later. In brief, I'm using DBA mechanics. Instead of recoils, however, units receive a morale marker upon defeat. Morale markers act as negative modifiers to combat, increasing the odds that a unit will rout.
We have been quite happily using card units to play Maurice and Aurelian for some time. I,m looking for ones to play Mustafa’s Rommel .
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