I'm experiencing some GADD (gamer's attention deficit disorder)
More Horse & Musket
While perusing Wargames Vault, I noticed this set of rules.
What struck me was how nice the blocks look, which has rekindled an interest in some generic block armies.
A couple months ago, I read a blog entry where the blogger created a game using colored blocks, like above. Rather than create realistic terrain, he chose to draw it on the board in a way that it looked like a map of the battle. It was really striking. I wish I could find that post again.
Anyway, I'm thinking of doing something similar. I have a Pathfinder battle mat that I might use for my battle board. I have some dry erase pens and can simply draw the terrain.
I just need to make up some blocks, and decide on the rules,
Speaking of rules, I've been jotting down ideas for a set for really quick play battles (15 minutes or so). They are at a high level so each unit is a wing of the army. There will be 3 wings, plus some independent cavalry. I'm leaning toward DBA mechanics. I hope to play test soon.
Lately on TMP and the Wargames Website, there have been a surge of posts about post-apocalyptic car battles, which has spurred my interest. Based on a review, I picked up Broken Axles. After reading it, however, I'm not sure if it will work for my small gaming space (it calls for a 48" wide board).
I have been following Kaptain Kobold's experiments with Machinas, by Two Hour Wargames.
I liked that movement in Machinas is somewhat abstracted - cars move respective of each other rather than across a board. The movement system seems more amenable to gaming in small spaces. So I picked up a copy!
I had been hesitant to pick up Machinas because I am not a fan of Two Hour Wargames. I can't really put my finger on it, but for some reason I struggle to understand his rules. However, having read through it last night, I think it will work for me. I like that it is somewhat abstracted. Aside from the movement mechanism I mentioned, it doesn't track every single weapon carried by the vehicle.
Naturally, I don't like the background and plan to develop my own. I am not interested in racing; instead I plan on running chases. I think I'll have the "good guys" be couriers who travel between the scattered pockets of civilization. They must contend with the denizens of the wastelands who try to stop them.
Now I need some cars. I will probably just use some counters. Nice that Machinas comes with some. Anyway, I hope to experiment soon.