Saturday, January 6, 2024

Battle for Bavaria

I decided to do a little experiment - a full-blown scenario using the latest version of my MicroBattle rules. But when I rolled to determine the army composition, I ended up with less than 6 units. Oh well, I played the scenario as generated.

Background
After defeating Mack at Doberschwitz, Napoleon pushes deeper into Bavaria. Mack sets up a defensive line between the village of Kalthausen and a hill. Napoleon sends a corps under Murat to break the defensive line.

Note - in this game, I assume that each unit is a division.

Setup
An Austrian corps (bottom) led by Feldmarschall-Leutnant Franz Xaver von Auffenberg holds the defensive line. His force consists of 3 infantry divisions and 2 artillery batteries.

Murat leads 3 line infantry divisions and a light division.

The Battle
Murat decides to focus on the enemy holding the hill. The Light division starts skirmishing with the artillery on the hill, causing severe casualties.

The lights destroy the artillery and begin pecking away at the Austrian 1st division (right).

After bloody fighting, the Austrians hold the hill. The French meet with more success in the center.

The French launch another assault and clear the hill. The Austrians rout the French infantry in the center.

Murat converges his remaining forces on Auffenberg's infantry. In a make-or-break assault, the French rout the Austrians.

Murat has succeeded in breaking the line.

GAME NOTES
I wanted to see how fast I could play a full-scale scenario with my quick play rules. Technically, this is not a good test as both armies ended up understrength (less than 6 units). The game was quick, only 15 minutes. I'll have to test with 6-unit armies.

1 comment:

  1. To be honest Kevin, for your test games I’d be tempted to allow an element of troop selection for the various armies.
    For example, you might want to test the interaction between, say, a cavalry heavy army and one that features just foot troops (or maybe a strong artillery contingent). Once that’s all completed and you’re finally happy that all the various troop types act/react in the desired manner then that’s the time to go with the “random” army composition.
    Cheers,
    Geoff

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