Thursday, May 23, 2024

Nightwatch Experiment

As I mentioned Tuesday, I have taken an interest in Nightwatch (NW for short). I decided to do a little experiment inspired by the rules.

The Scenario
I'm using the first scenario from NW. There was an attack on a caravan. The party finds the lone survivor and must escort him back to their order's headquarters.

In game terms, the party must escort a figure from one end of the board to the other.

The Combatants
I did not fully stat out the party. I assume that it has 2 blades (melee fighters) and 2 trackers (archers). All members of the party are level 1. The survivor is level 0.

The enemy consists of a number of randomly generated zombie wolves, which count as level 0.

The Rules
I kind of made them up on the spot, based on my MicroQuest rules. The number to hit depends on the relative levels.

The Fight
I only snapped a few shots so I'm not going to bother with a full recounting.

Here the party (red) and the survivor (blue) is heading up the road, coming from the bottom. Three zombie wolves converge.

A nasty scrum. The wolves wound a tracker and knock out the other.

The party manages to clear out the wolves and escape from the forest.

Alas, the KO'd tracker does not make it. He dies of his wounds. :(

Thoughts
This was a brisk, short fight. I think the concept has promise. I need to try a scenario with a mancer (magic user) and alchemist.

1 comment:

  1. At least that was some progress. About the dead tracker, if he/she died as a result of the zombie wolf attack does that mean the (dead) tracker would eventually “turn” zombie?
    Cheers,
    Geoff

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