Here is my handiwork (adapted from Junior General):
When I started setting up the battlefield in Excel, however, I realized that the stands were too big but when shrunk the figures were not visible. Oh well, they weren't going to work. Instead, I just used basic shapes to represent differing terrain and troop types, which were pasted onto the shaded grid.
Here is the battlefield in Excel.
The long, thin rectangles are infantry; the smaller, fatter rectangles are cavalry; the rounded rectangles are militia, the four really small rectangles are light infantry (it's actually a dotted line); circles represent generals (the black circle is General "Black" Bart Blackwell reunited with the army after his escape from Grayrock City); triangles are artillery; and the stars represent reserve points. The Bluderian center is a camp (complete with buildings and a fence) while woods and a hill lay on the flanks.
I decided to expand the battlefield slightly. There is now a space of no-man's land between the armies; the attacker will have to risk an artillery bombardment while approaching the enemy. I also added a square on each side to allow for flanking maneuvers.
I'm dabbling with rules based on the game Viktory II. Here is an outline of my version of the rules:
|Sequence of Play|
I won't get a game in this weekend but I hope to run it soon.