Saturday, February 11, 2023

A New Project?

I was recently reading a debate on a wargame forum on some Napoleonic topic. I had this silly idea of painting up some Napoleonic figures incorrectly, posting pics, then stating that I don't give a darn when the pedants invariably correct me. I imagine that the response would be priceless.

Anyway, from that odd germ comes a hankering for a new project. I'm now in the beginning stages of a Napoleonic project.

True to my nature, I plan to keep it simple. Looking for inspiration and guidance, I'm reading Bob Cordery's Portable Napoleonic Wargame and have ordered Neil Thomas's Napoleonic Wargaming. Ultimately, I plan to tweak my MicroBattle rules to accommodate Napoleonic battles.

Again, true to my nature, I'm thinking of a different tack for the troops. Rather than my counters, I'm toying with acquiring some "miniatures." Actually, homemade matchstick miniatures like these by James Fergusson.

The combatants are simple. I'm an Austro-phile after all. So France vs. Austria it is!

Stay tuned to see if this project actually gets off the ground or if it crashes and burns like some other projects.

Saturday, February 4, 2023

Investigating Axeholm

A Ser Killian Adventure

Spoiler Alert - The following adventure is based on the D&D adventure Dragon of Icespire Peak. You may not want to read this if you plan to play that adventure.

The Quest
After the adventure against the wererats, our heroes return triumphant to Phandalin.

There, Harbin Wester, the townmaster, has news. Adabra Gwynn of Umbrage Hill recently spotted the dragon. Wester is concerned that it may soon attack Phandalin. He wants to relocate to a more secure location. To that end, he asks the party to scout the dwarven ruins of Axeholm.

The Journey
Axeholm is about a day south of Phandalin. Their journey is easy. On the way, they meet a cleric named Martin. He joins the party.

I rolled a boon for the random event during the journey. The party needs a cleric so I decided to add one.

The Lower Level
The party arrives at the impressive fortress carved into the rock of a mountain. Once a dwarven stronghold, the inhabitants abandoned they executed a dark elf spy. With her dying breath, the spy cursed the fortress. People say that her spirit still haunts the now empty halls.

As they enter the fortress, four zombie dwarves attack them. 


Gruff kills one but another wounds him in return. Killian comes to Gruff's aid and helps dispatch the zombie. He, Gruff, and Haiden then slay the rest.

Later, 2 stirges attack, but our heroes take them out easily.

Then they encounter 2 ghouls.


One wounds Killian. He resists paralysis and then slaughters the monstrosity. Martin then turns the other.

Finally, they find the ghoul lord. Martin turns it before it even gets a single attack.
Technically, Martin is too low a level to turn a ghoul, but I gave him a 1/6 chance. He succeeded!

After defeating the ghoul lord, the party finds the stairs up to the top level.

What happens next? Find out next time!
I played this adventure a few weeks ago but finally got around to posting it. I still haven't finished the adventure. :(

Thursday, February 2, 2023

Apologies

I just realized that I have a number of comments awaiting moderation. My apologies for not getting to them sooner. I have now accepted them all.

Not sure what happened. I was getting alerts in my email from Blogger when a comment got posted, but that stopped in mid-December. I thought I wasn't getting comments due to the holidays but I began to wonder what's going on. I checked this morning and found a glut!

Anyway, I'll be going through and responding over the next few days.

Wednesday, February 1, 2023

Whole Lotta Nothing

I have a few things to report.
  • I played part of a dungeon from the D&D module Dragon of Icespire Peak
  • I received Quick Play Warrior Heroes
  • I played a couple of games of Battles of Medieval Britain
  • and LARPing continues.
I just have not had the energy to blog about them.

Saturday, January 14, 2023

Random Stuff

I haven't been doing much gaming lately, but I have a couple updates.

LARP
My recent attention has been on LARP.

Last weekend we ran what we call a "lore battle." Lore battles add to the ongoing lore of our fictional setting.

Here I am as a manticore.

Full write-up on my Annals of Elzwehn blog.

Rockets
As I mentioned in my predictions for 2023, I'm working on a boxed set for sci-fi gaming. I realized that I need some spaceships so I made some.


I had them out for a quick trial battle. It did not go well for Blue.

Friday, January 6, 2023

Rebel Rebel

THE ADVENTURES OF ROTH AND GRZ

Roth Tian and Grzlu (Grz for short) seem like typical traders / drifters that thrive on the fringe. But secretly, they are agents of the Galactic Federation.

The Mission
They receive a communique from Ursa Bassett, their contact from the Federation. She has a new job for them.

Rebellion is brewing on the pro-Federation planet of Ralea 5. Federation intelligence believes that its enemy, the Imperium, is backing the rebellion.

The Federation has identified the location of the rebel stronghold. They obviously cannot attack it directly without risk of escalation. They don't want to inform the local authorities because they believe the rebels have a mole in the government. The rebels would find out in time to escape.

Instead, the Federation has decided to send some operatives to sneak into the stronghold and eliminate the rebel leader, Marius Waylon. Actually, those operatives are Roth and Grz.

The Approach
At the capital of Ralea 5, Roth and Grz acquire a speeder. Then they whisk off across the arid landscape toward the rebel stronghold.

A few miles from the site, they hide their speeder and proceed on foot.

Suddenly, there is a tremor and a giant scorpion erupts from the sands!

Like my MicroQuest rules, I have a travel phase where the heroes can face random encounters. They rolled a monster so I decided to use a scorpion.

Grz uses his psychic powers to instill fear into the creature. It hesitates. Roth begins shooting at it, which enrages the scorpion. It charges. Our heroes dodge its claws, then they begin blasting away. The creature falls dead.

Confrontation
However, the noise attracts attention. Three rebel soldiers investigate. 

Roth (blue) and Grz (red) try to sneak past the rebels, but they are spotted!

I didn't bother with figures and used meeples instead. I intend to replace the meeples with counters.

Again, Grz uses his psychic power to panic one of the soldiers, who runs away. Roth fires, wounding another, who also runs. The last soldier remains adamant, however, and fire back. His shots miss. Then our heroes blast him.

The Caves
Our heroes find the entrance to the rebel stronghold in a series of caves.

They try to sneak in. Four rebels, alerted by the shots from outside, are on guard.

Two advance, firing at our heroes.

I'm using the cork hills to represent walls.

Roth and Grz fire back. Roth shoots one down. Two others charge. Grz wounds one and Roth blasts another. The last one panics and runs.

Silencing Marius
Our heroes advance deeper into the caves. They come to a room with two figures behind a desk.
The hill is now a desk.

"An Imperial!" Roth exclaims.

The Imperial agent leaps over the desk. Wielding a laser sword, the agent strikes and wounds Roth.

Roth shoots, hitting the agent smack in the chest. The agent grunts, but continues to attack.

Meanwhile, the other figure behind the desk shoots at Grz. He ducks, then shoots into Roth's melee. Fortunately, he is very accurate, and his blast takes down the agent.

Our heroes begin trading shots with the remaining figure. They can see that it is Marius Waylon, leader of the rebellion. Determined to take him down, they charge the desk, coming at their enemy from both directions. They catch him in a crossfire and shoot him down.

 Escape
Our heroes manage to find their way out of the caves and back to their speeder.

As they race back to the capital, a pair of beat-up, old speeders start to chase them.

For this portion of the adventure, I repurposed some rules for space skirmishes I created several years ago. I combined them with my dogfighting rules to create quick-play chase rules.

"Rebels?" asks Roth.

Grz takes a closer look. "Probably not," he concludes. "Looks like bandits."

Roth revs his engines and tries to outrun them. Unfortunately, they are faster than they look. One catches up. The occupants of the two vehicles exchange shots. Roth hits the driver. The bandit speeder wipes out.

The other catches up. More shots. Our heroes' engine begins to smoke.

"We're hit!" exclaims Roth.

"So are they!" replies Grz.

Apparently, the bandit is damaged more severely. Our heroes pull away and escape!

Conclusion
They meet with Ursa, who is pleased with their success. She rewards them, and tells them to stay tuned for their next mission!

HISTORICAL NOTE: Today marks the 10th anniversary of this blog. I'm surprised I managed to keep it going for so long!

Wednesday, January 4, 2023

The Adventures of Roth and Grz

I'm starting a new series of sci-fi adventures with new characters.

Inspirations
I previously mentioned that I was intrigued by the new version of Five Parsecs from Home.

I have the first edition so I pulled that out and perused it. I also discovered that I have Starport Scum by the same author. Both games seem to cover the same ground. I did a little research a found a post where the author explains that SS "is much more RPG oriented." Therefore, I focused my efforts on SS.

My Rules
Instead of using SS, however, I plan to use my own rules. Specifically, I am revising my MicroQuest fantasy adventure rules to create dungeon crawls IN SPACE! Nevertheless, I plan to crib some of the tables from SS.

Character Creation
I used the SS rules to create a 4-character party. I ended up with 2 aces and 2 goons. The aces are a security guard and an alien. I also use SS to generate backgrounds.

My sci-fi rules have different classes, however. Based on various inspirations, they feature these classes:
  • Soldiers
  • Spacers (e.g. pilots)
  • Scientists
  • Psychics
I decided that the security guard would be a soldier and the alien would be a psychic. I decided to drop the goons and go with a 2-character party. If I need reinforcements, I'll add some temporary goons.

I found some name generators online to come up with their names.

The Characters
Here is the end result. My characters are:
  • Roth Tian - a human soldier
  • Grzlu - an alien psychic
Both start as level 1 characters.

According to their background, they both fought for a cause. I assume that they were freedom fighters against a tyrannical government. Afterwards, Roth founded his own company while Grzlu advanced in reputation with the new government.

However, they became embroiled in a scandal, and were caught committing fraud.

I want my heroes to be heroes. so I decided they would be government agents. In their story, the Galactic Federation gave them a second chance. In lieu of a prison sentence, Roth and Grzlu are now secret agents, fighting against the evil Imperium that threatens the Federation.

The Story Begins
I used the jobs tables from SS to generate a mission. Stay tuned for their first mission!