I created two armies composed as follows:
Unit
|
Quality
|
Act
|
Move
|
Fight
|
Def
|
Commander
(mounted)
|
Elite
|
2+
|
4 sp
|
4+
|
3+
|
Leader
(foot)
|
Veteran
|
3+
|
2 sp
|
4+
|
3+
|
Lancers
|
Veteran
|
3+
|
4 sp
|
4+
2+ Chrg
|
4+
|
Cavalry
|
Seasoned
|
4+
|
4 sp
|
5+
|
4+
|
Archers
|
Veteran
|
3+
|
2 sp
|
4+
|
5+
|
Swords
|
Seasoned
|
4+
|
2 sp
|
5+
|
4+
|
Spears
|
Seasoned
|
4+
|
2 sp
|
4+
|
5+
|
Vet Swords
|
Veteran
|
3+
|
2 sp
|
4+
|
4+
|
Notes:
- Act = FUBAR Activation (roll needed for the unit to act)
- Move = # spaces on my grid (I converted to a gridded battle board)
- Fight = FUBAR Expertise (roll needed for unit to hit)
- Def = Defense (roll needed to save when hit)
Each side had one of each type listed above, except for Cavalry and Swords (2 units each). When I tried to explain the rules to my wife, her eyes glazed over and she complained that it was too difficult. So I simplified some more, and we ended up with the following:
Unit
|
Act
|
Move
|
Fight
|
Def
|
Leader
|
2+
|
2 or 4 sp
|
4+
|
3+
|
Horse
|
4+
|
4 sp
|
4+
|
4+
|
Foot
|
4+
|
2 sp
|
5+
|
5+
|
Each army had two leaders, one on foot and the other mounted. Interestingly, I really liked this simpler version, and it worked very well.
Full battle report planned for tomorrow.
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