A couple of days ago, I mentioned that I was getting into sci fi gaming. For most of my gaming career, sci
fi received virtually no attention. Most of the time (especially in the ‘90s) I
preferred historical. I did not dislike sci fi. I adored Star Wars when it came out (although I was far less excited about
the later movies) and I religiously watched Star
Trek. Playing the Star Wars: The OldRepublic MMO RPG spurred an interest in sci fi
gaming. I realized that the genre had a few advantages
1.
Open Ended – when
devising a historical (or even imagi-nations) or fantasy RPG campaign, I am
strongly tempted to map out as much of the setting as possible. This approach
can quickly derail the campaign as I pour my energies into preparing rather
than gaming. I learned from the Star Wars
MMO that a sci fi campaign does not need detailed maps. It is very easy to just
plop a planet where needed without having it mapped out first. After all, the
galaxy is a big place so the mapmakers may have easily overlooked that planet
that seemed to have sprung out of nowhere.
2.
Substitutable – This
dawned on me as I was developing my spaceship battle rules, which are modeled
after WWII naval battles. With some imagination, practically any historical (or
fantasy) conflict could be reproduced using sci fi minis. Want to do Jutland in
commemoration of the 100th anniversary of WWI? Pull out your
spaceships. Gallipoli could become a landing on a hostile planet. Using this
approach, you don’t have to paint up new forces each time you get the itch to
do a new period. Just convert it to a sci fi scenario.
3.
Accuracy Not Needed
– You never have to worry about someone criticizing the historical accuracy of
your miniatures (unless you use a pre-existing setting, i.e. Star Trek. I just find it so much easier to create my own universe).
You can also take a science fantasy approach, which allows you to ignore some
science as well. In my universe, spaceships can easily jump across half a
galaxy in little time; I just don’t worry how.
4.
Scratch Building –
because you don’t have to worry about historical accuracy, you can get by with
simple scratch built forces (like I did with my navies and armies). This saves
money.
Overall, I am finding that sci fi
is easier than any other genre.