Lately, I’ve been playing quite a bit of Quick Play “Soccer” (although I’m calling it gravball). I put the tables in Excel, created a dice roller, and have been playing it almost exclusively on the computer. I noticed that I will pop in and play a game or two in odd spare moments when I would not have time to set up a board game. This got me thinking – I wonder if I can create a board-less wargame.
I have experimented with “board-less” gaming before; actually it was more like a virtual board. I created my virtual board in Excel, using shapes as units and shading the squares to indicate terrain. The idea just never went anywhere. I guess that moving shapes was not as much fun as pushing miniatures on a board.
Now, however, I am thinking of developing an extremely quick-playing, board-less wargame that can be played using dice or on the computer. This will allow me to get some gaming in during the brief windows of spare time.
Here are my ideas so far:
- Each army is formed of 3 wings (right, left, center).
- It is assumed that the wings consist of combined arms.
- The game assumes that the armies have completed their maneuvering and have come to grips.
- The 3 wings will engage (right vs. left, center vs. center, and left vs. right).
- Each engagement will be resolved via dice – probably using De Bellis Antiquitatis style opposed die rolls.
- Each wing has a combat value which is added to the die roll
- Each wing has a certain number of morale points (typically 3).
- Losing an engagement reduces morale points.
- The wing routs if morale is reduced to 0.
- Each army will have a certain number of Reserve Points. These can be used to re-do a die roll (simulating the arrival of reserves at a critical point).
- An army loses when 2 of the 3 wings are routed.
- I will probably add some pre-battle “maneuvering rolls” to determine if one side or the other receives favorable terrain
- Attacking an enemy in defensible terrain will result in a negative modifier to the die roll.