Monday, January 2, 2023

Fuzz in SPACE!

A couple of days ago I found myself locked in the den.

The reason? I was keeping our new cat company. Meet Fuzzelle.


Her name began as a shortening of Fuzzy Tail, which we called her when she was a stray that came to our door. We then fancied up the spelling a bit.

We were feeding her for about 2 months. Then she mysteriously disappeared. Last Wednesday she suddenly reappeared on our doorstep, with a nasty abscess. We took her to the vet, then decided to take her in.

Anyway, while locked away, I played a few sci-fi games. These are all one-offs.

Space Dogfights
I started with a quick dogfight using my scratch built rockets. I did not have any damage markers, so Meeples stood in.

I randomly determined a limit to the number of turns. Blue had damaged the two red rockets, but they got revenge in the last turn.

This time, blue escorts a "bomber." Red manages to damage one escort and shoot down the bomber.

Skirmish
On to a planet-side skirmish.

Three brightly colored space rangers take on 5 bad guys.

Our heroes take out 2 bad guys, but they lose one of their own.

Red moves into the woods, but a bad guy charges and cuts him down.

Blue manages to wound 2 of the bad guys before he beats a hasty retreat.

Defeat for the space rangers. 😢

Sunday, January 1, 2023

What's in Store for 2023?

Where do I think my gaming is going in the new year? Let's look into the crystal ball and find out.

  • Counters - By year-end I'll probably go all-in on counters. I occasionally think about reverting back to 2mm, but then the thought of painting puts me off.
  • The Purge - Whether I stick with counters or switch to 2mm, I'm going to have superfluous 3mm and 10mm figures lying around. While I did not purge last year, the odds are greater of it happening this year.
  • Finalize Rules -  I've written the core for a bunch of rules sets, but they are all incomplete. I'd like to finish them. Here is what I have in the pipeline:
    • MicroBattle - large-scale battles with small armies in the eras of massed units. Each unit represents approximately a division-sized force. Armies usually run 4 to 6 units.
    • MicroQuest - fantasy RPG-style skirmishes. The player runs 2 to 4 heroes vs. several enemies.
    • MicroSkies - fast play dogfights with 2 to 3 heroes vs. a similar number of enemies.
  • The Sci Fi Boxed Set - inspired by Five Parsecs from Home, I've begun work on a boxed set for sci fi adventures. I plan for this to be my first project for 2023. The boxed set will have some battle boards, ship and character counters, terrain, and other accoutrements for gaming. So expect some sci fi adventures in the new year.

Saturday, December 31, 2022

2022 in Review

Another year, another review. Let's take a look back at my gaming for the year.
 
2022's Trends
I began the year on a tear, with lots of projects.
Rescue attempt on Helos

In February, I got distracted by a new project - 1683 Battle of Vienna. After picking up The Silver Bayonet, this project morphed into a horror campaign set in 1666, with squad level games using my 3mm figures.

Fahnrich Hans Neimand leads a party against a troll

I then went on a baseball kick. I started a league of 1920s teams, but never completed the season.

Then I eschewed miniatures and started working up counters for generic armies,


ancient navies,


and even chariots.


Then I discovered Battles of Medieval Britain. I created counters for the game and played quite a few scenarios.

Disaster at Lewes, from BMB

Inspired by the 3 x 3 Portable Wargame phenomena, I experimented with a fast play version of MicroBattle. Here I use this version to play out part of the 1683 Battle of Vienna.


Then I went on an airplane kick. I developed rules for bombing runs, akin to B-17 Queen of the Skies. Then I created fast play dogfight rules inspired by THW's Aces Up and others.

Quick play dogfight - intercept the bombers

I finished the year by developing a new version of MicroQuest, my rules for fantasy adventures.

2022 Prognostication Review
Let's look back at my predictions for 2022 and see how I did.
  • Return to 3mm - I expected to abandon my 10mm skirmish projects and focus on 3mm. Well, I did abandon 10mm, but I also abandoned 3mm. Instead, I've been playing around with counters. So I got this wrong.
  • Genre-specific miniatures - I planned to abandon my generic armies and create armies specific to the genre or period. My first project was for Byzantine-Persian wars. This never got off the ground. Again, wrong.
  • The Purge - I considered getting rid of my unused 10mm miniatures, but I never got around to it. Also wrong.
So I went 0 for 3 this year. Ah, the joys of GADD (Gaming Attention Deficit Disorder)

Thursday, December 29, 2022

Rats, Foiled Again!

From the Tales of Ser Killian

Spoiler Alert - The following adventure is based on the D&D adventure Dragon of Icespire Peak. You may not want to read this if you plan to play that adventure.

Return to the Mine
As Killian promised, the party cleared the orcs from the abandoned shrine. After their victory, they return to Mountain's Toe Gold Mine without incident.

They stop at the miners' camp. Gavril offers to accompany them to meet the toughs, but Killian says that they should not need him.

Abandoned!
The go to the toughs' guard room and announce that they completed the mission. One of the guards offers to escort them to their boss.

They follow the guard. Suddenly, he turns into a giant rat and scampers into the darkness!


"A wererat!" cries out Gruff.

"We've been betrayed!" exclaims Haiden.

"Nevertheless," declares Killian, "we shall venture forth and exact justice!"

Killian Smells a Rat
As our heroes delve a little further into the mine, two rat-headed humanoids confront them.


Killian demands that they surrender and leave the mine. The two wererats sneer and attack.

Gruff holds off one while Killian and Haiden gang up on the second. It does not last long. Seeing the fate of his comrade, the first one runs.

Another Creepy Crawly
The party ventures on. They come to a room that is covered in webs.

"Careful," whispers Gruff, "somethin' may be a lurkin'"

Sure enough, a giant spider flings a web at Haiden. 

He barely dodges.

Gruff looses an arrow. It catches the spider in a critical spot, killing it instantly.

Among the spider webs they find a healing potion. They use it to heal one of Haiden's wounds from the prior adventure.

The Rat Boss
Our heroes make it to the wererat boss's lair. The boss is there with another henchman.
Henchman are stronger than standard minions.

Killian demands that the boss and his followers leave the mine.

"We ain't leaving," it says. "And neither will you!" it snarls as it draws a sword.

A melee breaks out. Killian and Gruff wound the boss. Haiden parries an attack from the henchman. His riposte guts the enemy.

The boss turns on Haiden. With a series of blows, scratches, and bites, it severely wounds Haiden and forces him backward.

Haiden's comrades rush to his aid. They strike simultaneously, both their blades bite deep into the boss's flesh. It collapses to the ground.

Haiden's Fate
Killian checks on Haiden, who is slumped on the ground. He uses his healing power to stabilize his squire.

"He needs additional medical attention. Let's take him to the miners' camp."

Gruff nods, and picks up the young warrior. They return to the camp without incident. There, they perform first aid. They let Haiden rest and recover while they check out the rest of the mine. The wererats are dead or gone. They inform Raskin, who rewards them for their efforts.

Killian is pleased. More funds for the church at Phandalin.

Tuesday, December 27, 2022

Protecting Pearl - Part 3

Introduction
In this mini-campaign, Crowe and Raven have protected the airfield and saved the naval yard.

Now the radio squawks, "They're going for the battleships!"

Our heroes race toward battleship row. 

The Opposing Forces
Once again I am using my imagi-nation air forces as substitutes.

From left to right.
  • Battleship Row (yes, I know it's just a destroyer. It's a substitute)
  • Crowe (top) and Raven in P-40s
  • The Zero escort
  • Three Kate torpedo bombers

The Dogfight
Crowe (top) bears down on a Kate. He fires and it goes up in flames.
But he hears the rattle of machine gun fire. The escort sprays his P-40 with bullets. He is damaged!

Ignoring the danger, Crowe continues to pursue the bombers. This time, the Zero's fire rips into his plane. He bails out as his P-40 falls from the sky.

Raven gets a bead on a Kate and shoots it down.

The remaining Kate gets within range. Anti-aircraft fire bursts around it as it releases its payload. The torpedo runs straight and true, smashing into one of the battleships. The explosion sinks the ship.

With its mission accomplished, the attackers break off.

Conclusion
Despite shooting down two Kates, it was not such a good day for Crowe (who parachutes successfully and gets rescued) and Raven. Chalk this one down as a loss.

Overall, they won two scenarios and lost one. Call it a minor victory.
 

Another Chance
My original pictures came out poorly so I got my minis out for a re-shoot. Then I decided to run the scenario again. This second chance was simultaneously less successful and more successful than the first run-through. Less successful because they were wildly inaccurate and only shot down one bomber. More successful because the Japanese were also less accurate - neither American got shot down and the bombers missed the battleship.

I decided to post the original attempt because it was more exciting.

Sunday, December 25, 2022

A Savior Is Born!

And there were shepherds living out in the fields nearby, keeping watch over their flocks at night. An angel of the Lord appeared to them, and the glory of the Lord shone around them, and they were terrified. But the angel said to them, “Do not be afraid. I bring you good news that will cause great joy for all the people. Today in the town of David a Savior has been born to you; he is the Messiah, the Lord." (Luke 2: 8-11 NIV) 


Merry Christmas to one and all!

Wednesday, December 21, 2022

Mine and Shrine

From the Tales of Ser Killian

Spoiler Alert - The following adventure is based on the D&D adventure Dragon of Icespire Peak. You may not want to read this if you plan to play that adventure.

Brother Winston Retires
Once they return to Phandalin, Brother Winston announces that he is retiring from the adventuring game. He will remain in Phandalin and work on rebuilding the church.

Game Note: After 3 "deaths" I think it is time for Brother Winston to hang it up.

PART 1 - THE MINE
After resting in Phandalin, a man rushes into the village. He identifies himself as Don-John Raskin, overseer of the Mountain's Toe Gold Mine. He reports that a gang of toughs seized the mine. He needs someone to reclaim it. Enraged by this act of aggression, Ser Killian readily agrees.

On the Road
The mine lies about 15 miles northeast of Phandalin. They have no encounters on the way.

An Unexpected Ally
Our heroes begin exploring the mine. They discover that a small band of Raskin's miners have holed up in one section of the mine. One of the miners, a brawny lad named Gavril, agrees to accompany the party.

Once again, I converted the published adventure into random encounters. I rolled a boon so interpreted it as meeting the miners.

Cave In
The party continues into the mine. At one point, there is a cave-in. The party escapes but their way is cut off. They need to backtrack.

I keep track of progress using "Progress Points." After gaining 3 PP, the party will discover the objective. However, this turn of events causes them to lose a PP.

Creepy Crawly
They run into a carrion crawler. 

Gruff looses an arrow that buries deep into the monster. Then Haiden attacks, slicing it into bits.

Gruff did 2 wounds in the first round then Haiden did 3 a few rounds later.

Negotiations
Finally, the party runs into some of the toughs. Killian demands that they pack up and leave. They tell him that he has to talk to their boss. One of the toughs runs deeper into the mine and brings back the boss.

The boss explains that orcs have run them out of their home, an abandoned shrine. He is willing to leave the mine if the party clears out the orcs. Killian agrees.

The adventure has an option to negotiate a solution. I rolled to see if the toughs would offer it. When they did, I had Killian agree.

PART 2 - THE SHRINE
Our heroes, including Gavril, head to the shrine about a day away.

Landslide
As they cross the hills, there is a landslide. Fortunately, they escape unscathed.

Orcs
As they approach the shrine, a band of 6 orcs waylay them. 

During the melee, Killian suffers two wounds. Afterwards, he calls upon his deity to heal him. He recovers some of his strength.

I realize that I forgot to account for his medium armor. Oh well.

Trapped
Our heroes enter the shrine grounds and spring a pit trap. Haiden falls in. He is shaken but otherwise unharmed.

More Orcs
The party meets 2 orc champions. 

These are higher level orcs. These count as "henchmen" from my random encounter chart

Gavril manages to hit one of the orcs, severely wounding it. It strikes him back, but Gavril is only shaken. Killian and Haiden kill the other one, then Gruff finishes off the wounded orc.

Next they meet 2 more orcs. They dispatch these quickly.

The Ogre
Our heroes find the leader of the orc band, an ogre. 


They strike it, but it merely shrugs off their attacks.

Armor negated any effect.

The ogre wades into the fray, swinging a large club. It strikes Gruff, and knocks him to the ground (a critical hit!)

Gavril strikes with his pickaxe, burying it deep into the ogre's arm. The ogre strikes back, but Gavril is only shaken.

Taking a cue from my dogfight rules, damage rolls might only shake up the target. I also instituted a "hero" roll, which allows the heroes to reduce the damage by one level. Gavril was extremely lucky. The enemy hit him many times, but he kept getting shaken results.

Killian steps in front to protect Gavril. He stabs and thrusts his blade deep in the ogre's chest. The ogre collapses!

The shrine is cleared. They can return to the mine victorious.

What happens next? Stay tuned!